Springfield (GFL2)/skill2data: Difference between revisions
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| colspan=10 | {{GFL2WeakIcon|heavy}} {{GFL2WeakIcon|hydro}} '''Stability Damage: 4 '''<br>Selects an enemy target within {{Color|GF2Orange|9 tiles}} and applies {{GF2Effect|False Intelligence}} to it for {{Color|GF2Orange|2 turns}}. Deals {{GFL2WeakIcon|hydro}} {{Color|GF2LightBlue|Hydro damage}} equal to {{Color|GF2Orange| | | colspan=10 | {{GFL2WeakIcon|heavy}}{{GFL2WeakIcon|hydro}}'''Stability Damage: 4'''<br>Selects an enemy target within {{Color|GF2Orange|9 tiles}} and applies {{GF2Effect|False Intelligence}} to it for {{Color|GF2Orange|2 turns}}. Deals {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}} equal to {{Color|GF2Orange|130%}} of attack to the target and applies {{GF2Effect|Congestion}} for {{Color|GF2Orange|1 turn}}.<br>Springfield gains {{Color|GF2Orange|1 point}} of Confectance Index. | ||
<br>'' | <br>''“All information has a use, whether it's true or false.”'' | ||
<hr>'''Fortification Segment 04:''' Damage dealt is increased to {{Color|GF2Orange|150%}} of attack.<br>When the enemy target entering Stability Break with {{GF2Effect|False Intelligence}} on self, Hydro damage taken is increased to {{Color|GF2Orange|20%}}. {{GF2Effect|Congestion}} is changed to {{GF2Effect|Cold Snap (Springfield)}} for {{Color|GF2Orange|1 turn}}. | |||
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! turn_cooldown | ! turn_cooldown | ||
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Latest revision as of 04:33, 22 September 2025
| name | Intel Manipulation | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | Skill_SpringfieldSSR_Active_1 | |||||||||
| text | Selects an enemy target within 9 tiles and applies False IntelligenceStability damage taken is increased by 2 points. If this unit's in Stability Break, Springfield gains 1 point of Confectance Index.
Fortification Segment 04: Damage dealt is increased to 150% of attack. When the enemy target entering Stability Break with False IntelligenceStability damage taken is increased by 2 points. If this unit's in Stability Break, | |||||||||
| turn_cooldown | 0 | |||||||||
