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Kar98k/skilldata: Difference between revisions

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{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Chain Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text  
! text  
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the damage.
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, shoot the current target twice, dealing ($min_dam_value) ~ ($max_dam_value)x damage per shot based on the current number of charge stacks, taking 0.5 seconds to aim before each shot. All stacks will be consumed on skill use.
|-
|-
! initial  
! initial  
| colspan=10 | 8.0
| colspan=10 | 4
|-
|-
! cooldown  
! cooldown  
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
| 16 || 15.6 || 15.1 || 14.7 || 14.2 || 13.8 || 13.3 || 12.9 || 12.4 || 12
|-
! min_dam_value
| 0.7 || 0.9 || 1.2 || 1.4 || 1.6 || 1.9 || 2.1 || 2.3 || 2.6 || 2.8
|-
|-
! damage_value
! max_dam_value
| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5
| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5
|-
|}
|}

Latest revision as of 11:27, 20 October 2019

name Chain Shot
icon AimAttackCurrentTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, shoot the current target twice, dealing ($min_dam_value) ~ ($max_dam_value)x damage per shot based on the current number of charge stacks, taking 0.5 seconds to aim before each shot. All stacks will be consumed on skill use.
initial 4
cooldown 16 15.6 15.1 14.7 14.2 13.8 13.3 12.9 12.4 12
min_dam_value 0.7 0.9 1.2 1.4 1.6 1.9 2.1 2.3 2.6 2.8
max_dam_value 1.5 1.7 1.9 2.2 2.4 2.6 2.8 3.1 3.3 3.5