T65/skilldata: Difference between revisions
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Annihilation Focus N | ||
|- | |- | ||
! icon | ! icon | ||
| Line 7: | Line 7: | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | During | | colspan=10 | During nighttime, increases damage by ($damage_value)% (($damage_value2)% during daytime) and critical hit rate by ($crit_value)% (($crit_value2)% during daytime) for ($time_value) seconds. | ||
|- | |- | ||
! initial | ! initial | ||
| Line 13: | Line 13: | ||
|- | |- | ||
! cooldown | ! cooldown | ||
| 20 | | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 | ||
|- | |- | ||
! damage_value | ! damage_value | ||
Latest revision as of 14:50, 12 December 2019
| name | Annihilation Focus N | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | powBuff | |||||||||
| text | During nighttime, increases damage by ($damage_value)% (($damage_value2)% during daytime) and critical hit rate by ($crit_value)% (($crit_value2)% during daytime) for ($time_value) seconds. | |||||||||
| initial | 5 | |||||||||
| cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
| damage_value | 50 | 55 | 61 | 66 | 72 | 77 | 83 | 88 | 94 | 100 |
| damage_value2 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 |
| crit_value | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 |
| crit_value2 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 22 |
| time_value | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 |
