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JS 9/skilldata: Difference between revisions

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{| class=gf-table
{| class=gf-table
! text
! text
| colspan=10 | Based on the number of enemy groups in battle, obtain buffs which increase evasion by ($evasion_value)% and damage by ($edamage_value)% for ($time_value) seconds. When skill is activated, obtain 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, obtain 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs.
| colspan=10 | Based on the number of enemy groups in battle, obtain buffs which increase evasion by ($evasion_value)% and damage by ($damage_value)% for ($time_value) seconds. When skill is activated, obtain 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, obtain 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs.
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! initial
! initial

Revision as of 20:10, 13 September 2018

text Based on the number of enemy groups in battle, obtain buffs which increase evasion by ($evasion_value)% and damage by ($damage_value)% for ($time_value) seconds. When skill is activated, obtain 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, obtain 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs.
initial 6
cooldown N/A N/A N/A N/A N/A N/A N/A N/A N/A 12
damage_value N/A N/A N/A N/A N/A N/A N/A N/A N/A 50
evasion_value N/A N/A N/A N/A N/A N/A N/A N/A N/A 35
time_value N/A N/A N/A N/A N/A N/A N/A N/A N/A 5
name N/A
icon dodgeBuffSelf