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Springfield (GFL2)/skill2data: Difference between revisions

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variable debuff on skill description
New effects format
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| colspan=10 | {{GFL2WeakIcon|heavy}} {{GFL2WeakIcon|hydro}} '''Stability Damage: 4 '''<br>Selects an enemy target within {{Color|GF2Orange|9 tiles}} and applies [[GFL2 Status Effects#False Intelligence|{{Color|GF2Blue|False Intelligence}}]] to it for {{Color|GF2Orange|2 turns}}. Deals {{GFL2WeakIcon|hydro}} {{Color|GF2LightBlue|Hydro damage}} equal to {{Color|GF2Orange|($damage)%}} of attack to the target and applies ($debuff) for {{Color|GF2Orange|1 turn}}.<br>Springfield gains {{Color|GF2Orange|1 point}} of Confectance Index.
| colspan=10 | {{GFL2WeakIcon|heavy}} {{GFL2WeakIcon|hydro}} '''Stability Damage: 4 '''<br>Selects an enemy target within {{Color|GF2Orange|9 tiles}} and applies {{GF2Effect|False Intelligence}} to it for {{Color|GF2Orange|2 turns}}. Deals {{GFL2WeakIcon|hydro}} {{Color|GF2LightBlue|Hydro damage}} equal to {{Color|GF2Orange|($damage)%}} of attack to the target and applies ($debuff) for {{Color|GF2Orange|1 turn}}.<br>Springfield gains {{Color|GF2Orange|1 point}} of Confectance Index.


<br>''All information has a use, whether it's true or false.''
<br>''All information has a use, whether it's true or false.''
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! extraeffect
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| || Damage dealt is increased to {{Color|GF2Orange|150%}} of attack.<br>When the enemy target entering Stability Break with [[GFL2 Status Effects#False Intelligence|{{Color|GF2Blue|False Intelligence}}]] on self, Hydro damage taken is increased to {{Color|GF2Orange|20%}}. [[GFL2 Status Effects#Congestion|{{Color|GF2Blue|Congestion}}]] is changed to [[GFL2 Status Effects#Cold Snap (Springfield)|{{Color|GF2Blue|Cold Snap}}]] for {{Color|GF2Orange|1 turn}}.
| || Damage dealt is increased to {{Color|GF2Orange|150%}} of attack.<br>When the enemy target entering Stability Break with {{GF2Effect|False Intelligence}} on self, Hydro damage taken is increased to {{Color|GF2Orange|20%}}. {{GF2Effect|Congestion}} is changed to {{GF2Effect|Cold Snap (Springfield)}} for {{Color|GF2Orange|1 turn}}.
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! debuff
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| [[GFL2 Status Effects#Congestion|{{Color|GF2Blue|Congestion}}]] || [[GFL2 Status Effects#Cold Snap (Springfield)|{{Color|GF2Blue|Cold Snap}}]]
| {{GF2Effect|Congestion}} || {{GF2Effect|Cold Snap (Springfield)}}
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Revision as of 07:52, 9 July 2025

name Intel Manipulation
icon Skill_SpringfieldSSR_Active_1
text Heavy Ammo Hydro Phase Stability Damage: 4
Selects an enemy target within 9 tiles and applies False IntelligenceStability damage taken is increased by 2 points. If this unit's in Stability Break, Hydro PhaseHydro damage taken is increased by 10%. Considered a Hydro debuff, cannot be cleansed. to it for 2 turns. Deals Hydro Phase Hydro damage equal to ($damage)% of attack to the target and applies ($debuff) for 1 turn.
Springfield gains 1 point of Confectance Index.


All information has a use, whether it's true or false.


($extraeffect)

skilllevelcount 2
turn_cooldown 0 0
extraeffect Damage dealt is increased to 150% of attack.
When the enemy target entering Stability Break with False IntelligenceStability damage taken is increased by 2 points. If this unit's in Stability Break, Hydro PhaseHydro damage taken is increased by 10%. Considered a Hydro debuff, cannot be cleansed. on self, Hydro damage taken is increased to 20%. CongestionCannot be healed. Considered a Hydro PhaseHydro debuff. is changed to Cold Snap (Springfield)Healing received is converted into an equal amount of fixed damage. Considered a Hydro debuff. for 1 turn.
damage 130 150
debuff CongestionCannot be healed. Considered a Hydro PhaseHydro debuff. Cold Snap (Springfield)Healing received is converted into an equal amount of fixed damage. Considered a Hydro debuff.