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M1897/skill2data: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Burst Cleaning |- ! icon | colspan=10 | 97fbd |- ! text | colspan=10 | Every time an allied unit on the field performs a reload, M1897..."
 
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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Burst Cleaning
| colspan= 10 | Explosive Cleaning
|-
|-
! icon
! icon
| colspan=10 | 97fbd
| colspan=10 | 97fbd
|-
|-
! text  
! text
| colspan=10 | Every time an allied unit on the field performs a reload, M1897 gains +1 flechette. M1897 will prioritize using any held flechettes, each dealing 1 attack with 20 hits of ($dam_value)x damage. The multiple hits cannot knockback enemies and will be randomly distributed among enemies within attack range. Consecutive hits on the same enemy will have the damage reduced by 30% with each hit, to a minimum of 10% of the original multiplier.
| colspan=10 | Every time a unit reloads on the battlefield, M1897 gains a flechette round.<br> If flechette rounds are available, they are expended before normal rounds. Every flechette round inflicts 1 attack, dealing 20 instances of ($damage_multiplier)x damage that does not cause knockback. The multiple instances of damage are randomly assigned to enemies within attack range. The damage dealt to the same enemy unit is reduced by 30% with each instance, but without dropping below 10% of the original damage.
|-
|-
! dam_value
! damage_multiplier
| 0.6 || 0.64 || 0.69 || 0.73 || 0.78 || 0.82 || 0.87 || 0.91 || 0.96 || 1
| 0.6 || 0.64 || 0.69 || 0.73 || 0.78 || 0.82 || 0.87 || 0.91 || 0.96 || 1
|-
|-
|}
|}

Latest revision as of 02:38, 30 May 2026

name Explosive Cleaning
icon 97fbd
text Every time a unit reloads on the battlefield, M1897 gains a flechette round.
If flechette rounds are available, they are expended before normal rounds. Every flechette round inflicts 1 attack, dealing 20 instances of ($damage_multiplier)x damage that does not cause knockback. The multiple instances of damage are randomly assigned to enemies within attack range. The damage dealt to the same enemy unit is reduced by 30% with each instance, but without dropping below 10% of the original damage.
damage_multiplier 0.6 0.64 0.69 0.73 0.78 0.82 0.87 0.91 0.96 1