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JS 9/skilldata: Difference between revisions

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m Added skilldata
m whoops
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! evasion_value
! evasion_value
| 15.0 || 17.0 || 19.0 || 22.0 || 24.0 || 26.0 || 29.0 || 31.0 || 33.0 || 35.0
| 15.0 || 17.0 || 19.0 || 22.0 || 24.0 || 26.0 || 28.0 || 31.0 || 33.0 || 35.0
|-
|-
! time_value
! time_value

Revision as of 03:27, 13 October 2018

text Based on the number of enemy groups in a battle, self buffs which increases evasion by ($evasion_value)% and damage by ($damage_value)% for ($time_value) seconds. When skill is activated, 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs.
initial 6
cooldown 15.0 14.7 14.3 14 13.7 13.3 13 12.7 12.3 12
damage_value 30.0 32.0 34.0 37.0 39.0 41.0 43.0 46.0 48.0 50.0
evasion_value 15.0 17.0 19.0 22.0 24.0 26.0 28.0 31.0 33.0 35.0
time_value 3.0 3.2 3.4 3.7 3.9 4.1 4.3 4.6 4.8 5.0
name Last Minute Preparations
icon dodgeBuffSelf