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PA-15/skilldata: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Perfect Thrill Park |- ! icon | colspan=10 | PA15 |- ! text | colspan=10 | Stun the highest HP enemy for ($stun_time1) seconds and dea..."
 
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| colspan=10 | Stun the highest HP enemy for ($stun_time1) seconds and deal ($dam_value1)x damage. If there are any enemies within 2.5 horizontal units, stun enemies within a radius of 2.5 units for ($stun_time2) seconds and deal ($dam_value2)x damage. This skill is capable of critical damage, ignores accuracy checks but is still affected by armour.
| colspan=10 | Stun the highest HP enemy for ($stun_time1) seconds and deal ($dam_value1)x damage. If there are any enemies within 2.5 horizontal units, stun enemies within a radius of 2.5 units for ($stun_time2) seconds and deal ($dam_value2)x damage. This skill is capable of critical damage, bypasses accuracy checks, but doesn't ignore armour.
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Revision as of 05:54, 1 May 2019

name Perfect Thrill Park
icon PA15
text Stun the highest HP enemy for ($stun_time1) seconds and deal ($dam_value1)x damage. If there are any enemies within 2.5 horizontal units, stun enemies within a radius of 2.5 units for ($stun_time2) seconds and deal ($dam_value2)x damage. This skill is capable of critical damage, bypasses accuracy checks, but doesn't ignore armour.
initial 6
cooldown 15 14.7 14.3 14 13.7 13.3 13 12.7 12.3 12
dam_value1 2.5 2.67 2.83 3 3.17 3.33 3.5 3.67 3.83 4
dam_value2 1.2 1.29 1.38 1.47 1.56 1.64 1.73 1.82 1.91 2
stun_time1 1.5 1.7 1.8 2 2.2 2.3 2.5 2.7 2.8 3
stun_time2 1 1.1 1.2 1.3 1.4 1.6 1.7 1.8 1.9 2