K2/skilldata: Difference between revisions
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! name | ! name | ||
| colspan=10 | Overheat | | colspan=10 | Overheat | ||
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! icon | |||
| colspan=10 | comboBuffSelf | |||
|- | |- | ||
! text | ! text | ||
| colspan=10 | | | colspan=10 | Attack mode can be switched in battle by pressing the skill button.<br>[Fever Mode (default)]: Burst mode. Deal 3 hits for ($damage_value1)% damage each and increase heat by 1 per attack. When heat is over 15, the current heat stack will reduce accuracy and damage by ($damage_value2)% per heat value (max 20 stacks).<br>[Note Mode]: Single shot mode. Decrease movement speed and evasion by ($evasion_value)%. Each attack will reduce heat by 1. Consecutive attacks on the same target will increase damage and accuracy by ($damage_value3)% per attack (max 10 stacks).<br>[EQ PAssive]: After equipping "GRUNT Rail", Fever Mode attacks have a 40% chance of not triggering heat increase, Note Mode's max stack increases to 15. | ||
|- | |- | ||
! initial | ! initial | ||
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|- | |- | ||
! cooldown | ! cooldown | ||
| 5 || 4 | | 5 || 4.8 || 4.6 || 4.4 || 4.2 || 4 || 3.8 || 3.6 || 3.3 || 3 | ||
|- | |- | ||
! damage_value1 | ! damage_value1 | ||
| 40 || 41 | | 40 || 41.2 || 42.4 || 43.6 || 44.8 || 46 || 47.2 || 48.4 || 49.6 || 52 | ||
|- | |- | ||
! damage_value2 | ! damage_value2 | ||
| 3 | | 3.2 || 3.1 || 3 || 2.8 || 2.7 || 2.6 || 2.4 || 2.3 || 2.2 || 2 | ||
|- | |- | ||
! damage_value3 | ! damage_value3 | ||
| 2 || 2 | | 2 || 2.3 || 2.6 || 3 || 3.3 || 3.6 || 4 || 4.3 || 3.7 || 5 | ||
|- | |- | ||
! evasion_value | ! evasion_value | ||
| 60 || 58 || 56 || 54 || 52 || 50 || 48 || 46 || 44 || 40 | | 60 || 58 || 56 || 54 || 52 || 50 || 48 || 46 || 44 || 40 | ||
|- | |||
|} | |} | ||
Latest revision as of 04:38, 2 April 2025
| name | Overheat | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | comboBuffSelf | |||||||||
| text | Attack mode can be switched in battle by pressing the skill button. [Fever Mode (default)]: Burst mode. Deal 3 hits for ($damage_value1)% damage each and increase heat by 1 per attack. When heat is over 15, the current heat stack will reduce accuracy and damage by ($damage_value2)% per heat value (max 20 stacks). [Note Mode]: Single shot mode. Decrease movement speed and evasion by ($evasion_value)%. Each attack will reduce heat by 1. Consecutive attacks on the same target will increase damage and accuracy by ($damage_value3)% per attack (max 10 stacks). [EQ PAssive]: After equipping "GRUNT Rail", Fever Mode attacks have a 40% chance of not triggering heat increase, Note Mode's max stack increases to 15. | |||||||||
| initial | 8 | |||||||||
| cooldown | 5 | 4.8 | 4.6 | 4.4 | 4.2 | 4 | 3.8 | 3.6 | 3.3 | 3 |
| damage_value1 | 40 | 41.2 | 42.4 | 43.6 | 44.8 | 46 | 47.2 | 48.4 | 49.6 | 52 |
| damage_value2 | 3.2 | 3.1 | 3 | 2.8 | 2.7 | 2.6 | 2.4 | 2.3 | 2.2 | 2 |
| damage_value3 | 2 | 2.3 | 2.6 | 3 | 3.3 | 3.6 | 4 | 4.3 | 3.7 | 5 |
| evasion_value | 60 | 58 | 56 | 54 | 52 | 50 | 48 | 46 | 44 | 40 |
