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! name  
! name  
| colspan=10 | Overheat
| colspan=10 | Overheat
|-
! icon
| colspan=10 | comboBuffSelf
|-
|-
! text
! text
| colspan=10 | Activate skill during combat to switch between attack modes. Fever Mode (Default): Burst fire mode, shoots 3 bullets each doing ($damage_value1)% damage, barrel heats up by 1 level. At the 15th level the barrel overheats and starts losing ($damage_value2)% damage and accuracy for every level (up to 20 stacks). Note Mode: Single fire mode, reduces her own evasion and movespeed by ($evasion_value)% and shoots 1 bullet but each shot cools the barrel down by 1 level. Every subsequent attack on a single enemy will increase the damage dealt to it by ($damage_value3)% each (up to 10 stacks).
| colspan=10 | Attack mode can be switched in battle by pressing the skill button.<br>[Fever Mode (default)]: Burst mode. Deal 3 hits for ($damage_value1)% damage each and increase heat by 1 per attack. When heat is over 15, the current heat stack will reduce accuracy and damage by ($damage_value2)% per heat value (max 20 stacks).<br>[Note Mode]: Single shot mode. Decrease movement speed and evasion by ($evasion_value)%. Each attack will reduce heat by 1. Consecutive attacks on the same target will increase damage and accuracy by ($damage_value3)% per attack (max 10 stacks).<br>[EQ PAssive]: After equipping "GRUNT Rail", Fever Mode attacks have a 40% chance of not triggering heat increase, Note Mode's max stack increases to 15.
|-
|-
! initial
! initial
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|-
|-
! cooldown
! cooldown
| 5 || 4,8 || 4,6 || 4,4 || 4,2 || 4 || 3,8 || 3,6 || 3,3 || 3
| 5 || 4.8 || 4.6 || 4.4 || 4.2 || 4 || 3.8 || 3.6 || 3.3 || 3
|-
|-
! damage_value1
! damage_value1
| 40 || 41,2 || 42,4 || 43,6 || 44,8 || 46 || 47,2 || 48,4 || 49,6 || 52
| 40 || 41.2 || 42.4 || 43.6 || 44.8 || 46 || 47.2 || 48.4 || 49.6 || 52
|-
|-
! damage_value2
! damage_value2
| 3,2 || 3,1 || 3 || 2,8 || 2,7 || 2,6 || 2,4 || 2,3 || 2,2 || 2
| 3.2 || 3.1 || 3 || 2.8 || 2.7 || 2.6 || 2.4 || 2.3 || 2.2 || 2
|-
|-
! damage_value3
! damage_value3
| 2 || 2,3 || 2,6 || 3 || 3,3 || 3,6 || 4 || 4,3 || 3,7 || 5
| 2 || 2.3 || 2.6 || 3 || 3.3 || 3.6 || 4 || 4.3 || 3.7 || 5
|-
|-
! evasion_value
! evasion_value
| 60 || 58 || 56 || 54 || 52 || 50 || 48 || 46 || 44 || 40
| 60 || 58 || 56 || 54 || 52 || 50 || 48 || 46 || 44 || 40
|-
|}
|}

Latest revision as of 04:38, 2 April 2025

name Overheat
icon comboBuffSelf
text Attack mode can be switched in battle by pressing the skill button.
[Fever Mode (default)]: Burst mode. Deal 3 hits for ($damage_value1)% damage each and increase heat by 1 per attack. When heat is over 15, the current heat stack will reduce accuracy and damage by ($damage_value2)% per heat value (max 20 stacks).
[Note Mode]: Single shot mode. Decrease movement speed and evasion by ($evasion_value)%. Each attack will reduce heat by 1. Consecutive attacks on the same target will increase damage and accuracy by ($damage_value3)% per attack (max 10 stacks).
[EQ PAssive]: After equipping "GRUNT Rail", Fever Mode attacks have a 40% chance of not triggering heat increase, Note Mode's max stack increases to 15.
initial 8
cooldown 5 4.8 4.6 4.4 4.2 4 3.8 3.6 3.3 3
damage_value1 40 41.2 42.4 43.6 44.8 46 47.2 48.4 49.6 52
damage_value2 3.2 3.1 3 2.8 2.7 2.6 2.4 2.3 2.2 2
damage_value3 2 2.3 2.6 3 3.3 3.6 4 4.3 3.7 5
evasion_value 60 58 56 54 52 50 48 46 44 40