Papasha/skill5data: Difference between revisions
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| colspan=10 | At the start of the battle, summons a City Warden near the user.<br>After either the user or the City Warden attacks, the user gains {{Color|GF2Orange|1 point}} of Confectance Index.<br>When the user lands a critical hit, the City Warden's next attack receives a {{Color|GF2Orange|20%}} critical rate boost. Similarly, when the City Warden lands a critical hit, the user's next attack gains a {{Color|GF2Orange|20%}} critical rate boost. | | colspan=10 | At the start of the battle, summons a [[City Warden]] near the user.<br>After either the user or the [[City Warden]] attacks, the user gains {{Color|GF2Orange|1 point}} of Confectance Index.<br>When the user lands a critical hit, the [[City Warden]]'s next attack receives a {{Color|GF2Orange|20%}} critical rate boost. Similarly, when the [[City Warden]] lands a critical hit, the user's next attack gains a {{Color|GF2Orange|20%}} critical rate boost. | ||
<br>''"As long as I'm with my comrades, anything is possible!"'' | <br>''"As long as I'm with my comrades, anything is possible!"'' | ||
<hr>'''Fortification Segment 03:''' When the City Warden is summoned, its critical rate is increased by {{Color|GF2Orange|30%}}, and critical damage by {{Color|GF2Orange|20%}}.<br>At the start of the battle, the user gains {{Color|GF2Orange|3 stacks}} of {{GF2Effect|Power of Unity}}. At the end of the action, the user gains {{Color|GF2Orange|1 stack}} of {{GF2Effect|Power of Unity}}. | <hr>'''Fortification Segment 03:''' When the [[City Warden]] is summoned, its critical rate is increased by {{Color|GF2Orange|30%}}, and critical damage by {{Color|GF2Orange|20%}}.<br>At the start of the battle, the user gains {{Color|GF2Orange|3 stacks}} of {{GF2Effect|Power of Unity}}. At the end of the action, the user gains {{Color|GF2Orange|1 stack}} of {{GF2Effect|Power of Unity}}. | ||
'''Fortification Segment 05:''' The City Warden gains {{GF2Effect|Security Monitoring}}. | '''Fortification Segment 05:''' The [[City Warden]] gains {{GF2Effect|Security Monitoring}}. | ||
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Revision as of 15:27, 20 August 2025
| name | United Guards | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | Skill_PapashaSSR_Passive_4 | |||||||||
| text | At the start of the battle, summons a City Warden near the user. After either the user or the City Warden attacks, the user gains 1 point of Confectance Index. When the user lands a critical hit, the City Warden's next attack receives a 20% critical rate boost. Similarly, when the City Warden lands a critical hit, the user's next attack gains a 20% critical rate boost.
Fortification Segment 03: When the City Warden is summoned, its critical rate is increased by 30%, and critical damage by 20%. At the start of the battle, the user gains 3 stacks of Power of UnityEach stack gained increases self and the City Warden's targeted damage by 10%. All stacks are removed before a new attack target is selected. Maximum of 3 stacks. This buff cannot be cleansed.. At the end of the action, the user gains 1 stack of Power of UnityEach stack gained increases self and the City Warden's targeted damage by 10%. All stacks are removed before a new attack target is selected. Maximum of 3 stacks. This buff cannot be cleansed.. Fortification Segment 05: The City Warden gains Security MonitoringAt the end of this unit's action, perform SurveillanceEffect description missing from page "GFL2 Status Effects". on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for 40% of own attack. This effect can trigger 1 time per turn.. | |||||||||
