Papasha/skill4data: Difference between revisions
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| colspan=10 | {{GFL2WeakIcon|light}}'''Stability Damage: 3'''<br>Selects 1 enemy target within {{Color|GF2Orange|6 tiles}}, dealing Physical damage equal to {{Color|GF2Orange|150%}} of attack. The City Warden gains {{GF2Effect|Tenacity to Withstand}} for {{Color|GF2Orange|2 turns}}.<br>Before the attack, for {{Color|GF2Orange|each}} buff the user has, the City Warden gains {{Color|GF2Orange|1}} random attack buff, up to a maximum of {{Color|GF2Orange|2}} buffs, lasting for {{Color|GF2Orange|2 turns}}. | | colspan=10 | {{GFL2WeakIcon|light}}'''Stability Damage: 3'''<br>Selects 1 enemy target within {{Color|GF2Orange|6 tiles}}, dealing Physical damage equal to {{Color|GF2Orange|150%}} of attack. The City Warden gains {{GF2Effect|Tenacity to Withstand}} for {{Color|GF2Orange|2 turns}}.<br>Before the attack, for {{Color|GF2Orange|each}} buff the user has, the City Warden gains {{Color|GF2Orange|1}} random attack buff, up to a maximum of {{Color|GF2Orange|2}} buffs, lasting for {{Color|GF2Orange|2 turns}}. | ||
<br>''"No matter if it's for honor or everyone's safety, Papasha will protect it all!"'' | |||
<hr>'''Fortification Segment 04:''' The effects of {{GF2Effect|Tenacity to Withstand}} are enhanced: Increases the damage taken by the target up to {{Color|GF2Orange|80%}}. The potency of random attack buffs is amplified, and the maximum number of attack buffs gained is increased to {{Color|GF2Orange|3 buffs}}. For every more than {{Color|GF2Orange|1 stack}} of {{GF2Effect|Power of Unity}}, it counts as {{Color|GF2Orange|1}} independent buff. | |||
'''Fortification Segment 06:''' The City Warden gains {{GF2Effect|Tenacity to Withstand}} permanently at the start of the battle. {{Color|GF2Blue|Heart of Protection}} now applies {{GF2Effect|Resolve to Defend}} for {{Color|GF2Orange|2 turns}}. | |||
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Revision as of 04:16, 10 July 2025
| name | Heart of Protection | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | Skill_PapashaSSR_Active_3 | |||||||||
| text | Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 150% of attack. The City Warden gains Tenacity to WithstandDamage dealt increases with the target's remaining HP, with a maximum of 60%. This buff cannot be cleansed. for 2 turns. Before the attack, for each buff the user has, the City Warden gains 1 random attack buff, up to a maximum of 2 buffs, lasting for 2 turns.
Fortification Segment 04: The effects of Tenacity to WithstandDamage dealt increases with the target's remaining HP, with a maximum of 60%. This buff cannot be cleansed. are enhanced: Increases the damage taken by the target up to 80%. The potency of random attack buffs is amplified, and the maximum number of attack buffs gained is increased to 3 buffs. For every more than 1 stack of Power of UnityEach stack gained increases self and the City Warden's targeted damage by 10%. All stacks are removed before a new attack target is selected. Maximum of 3 stacks. This buff cannot be cleansed., it counts as 1 independent buff. Fortification Segment 06: The City Warden gains Tenacity to WithstandDamage dealt increases with the target's remaining HP, with a maximum of 60%. This buff cannot be cleansed. permanently at the start of the battle. Heart of Protection now applies Resolve to DefendAttacks 1 more time with SurveillanceEffect description missing from page "GFL2 Status Effects".. For each time the enemy target is attacked, increase damage dealt to that target by 5%. This buff cannot be cleansed. for 2 turns. | |||||||||
| turn_cooldown | 2 | |||||||||
