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Papasha/skill4data

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Revision as of 08:31, 23 August 2025 by Kortz (talk | contribs)
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name Heart of Protection
icon Skill_PapashaSSR_Active_3
text Light AmmoStability Damage: 3
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 150% of attack. The City Warden gains Tenacity to WithstandDamage dealt increases with the target's remaining HP, with a maximum of 60%. This buff cannot be cleansed. for 2 turns.
Before the attack, for each buff the user has, the City Warden gains 1 random attack buff, up to a maximum of 2 buffs, lasting for 2 turns.


“No matter if it's for honor or everyone's safety, Papasha will protect it all!”


Fortification Segment 04: The effects of Tenacity to WithstandDamage dealt increases with the target's remaining HP, with a maximum of 60%. This buff cannot be cleansed. are enhanced: Increases the damage taken by the target up to 80%. The potency of random attack buffs is amplified, and the maximum number of attack buffs gained is increased to 3 buffs. For every more than 1 stack of Power of UnityEach stack gained increases self and the City Warden's targeted damage by 10%. All stacks are removed before a new attack target is selected. Maximum of 3 stacks. This buff cannot be cleansed., it counts as 1 independent buff.

Fortification Segment 06: The City Warden gains Tenacity to WithstandDamage dealt increases with the target's remaining HP, with a maximum of 60%. This buff cannot be cleansed. permanently at the start of the battle. Heart of Protection now applies Resolve to DefendAttacks 1 more time with SurveillanceEffect description missing from page "GFL2 Status Effects".. For each time the enemy target is attacked, increase damage dealt to that target by 5%. This buff cannot be cleansed. for 2 turns.

turn_cooldown 2