JS 9/skilldata
< JS 9
| text | Based on the number of enemy groups in battle, obtain buffs which increase evasion by ($evasion_value)% and damage by ($edamage_value)% for ($time_value) seconds. When skill is activated, obtain 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, obtain 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs. | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| initial | 6 | |||||||||
| cooldown | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 12 |
| damage_value | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 50 |
| evasion_value | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 35 |
| time_value | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 5 |
| name | N/A | |||||||||
| icon | dodgeBuffSelf | |||||||||
