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L9A1
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Index description:
A trio of Dolls who want an early retirement and think all day about how they will enjoy it, which fuels their motivation in combat. They feel obligated to apply for double-duty for the sake of their retirement funds.
REWARD Obtainable through Theater events. Obtained by progressing through Theater #13.
Stats
Health Support Range
Health Ammo (refill)
Health Ration (refill)
3 nodes
40(x1) / 400(full)
120(x1) / 600(full)
Shelling Damage Lethality
→
Defense Piercing Pierce
→
Shelling Accuracy Precision
→
Reload Speed Reload
→
name
Tracer Burst Grenade
icon
text
Fires a special round that deals ($dam_value)% within a radius of 4 after every 2 shots. During day battles, additionally fire a smoke grenade. Enemies caught in the smokescreen have their accuracy reduced by 50% and movement speed reduced by 30% for 3 seconds. During night battles, additionally increase allied units' night vision by 80% for 3 seconds.
dam_value
120
128
138
146
156
164
174
182
192
200
name
Armor-Breaking Resonance
icon
text
Normal attacks additionally reduce enemy armor by ($armor_value)% within range for 3 seconds. At the same time, grant all allied units a shield equivalent to ($shield_value)% of a single dummy link's HP, with armored units reciving double the shield value. This last for 3 seconds.
armor_value
30
32
34
37
39
41
43
46
48
50
shield_value
3
3
3
4
4
4
4
5
5
5
-
name
Fissure Tracking
icon
text
Normal attacks will apply ($vulnerability_value)% to a random target. This skill will occur 3 times, then additionally apply a 5% vulnerability to enemies within attack range. Both effects last for 3 seconds.
Promotions above five orange stars will give the HOC unit a bonus to its stats. The stats for each iteration are as follows:
Iteration
Σ
Σ
Σ
Σ
1
☆★★★★
2
★★★★★
3
★☆★★★
4
★★★★★
5
★★☆★★
6
★★★★★
7
★★★☆★
8
★★★★★
9
★★★★☆
10
★★★★★
Chip Set Bonus
The minimum stat values of all installed Chips to reach the stat cap are listed in the following table. Please see HOC Chip Matrix for further details.
Gallery
Animations
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.