We need TW players to complete the article of the region-locked game Fingertips Breakout.
We're aware of an issue which causes comments to only appear after a long delay and are working on a solution.
You don't need an account to add and correct this Wiki. Learn how to contribute, browse Bounties and join our Discord server.

View table: GF2Effect

Jump to navigation Jump to search

Table structure:

  1. Title - Wikitext string
  2. Description - Wikitext

This table has 301 rows altogether.

Recreate data.

Page Title Description
GFL2 Status Effects (edit)

Absolute Defense

Immune to basic attacks and skill damage. The immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.

GFL2 Status Effects (edit)

Accelerant

Every Burn buff increases damage dealt by 5%. When an attack deals Burn damage, damage dealt is increased by 30%, critical damage is increased by 15%, and additionally deals 1 instance of fixed damage equal to 20% of attack. This is considered a Burn buff and it cannot be cleansed.

GFL2 Status Effects (edit)

Accolade's Brilliance

Increases attack by 10%. This buff cannot be cleansed.

GFL2 Status Effects (edit)

Acid Corrosion II

Reduce defense by 30%. This is considered a Corrosion PhaseCorrosion defense debuff.

GFL2 Status Effects (edit)

Active Engagement

Attacks deal Electric PhaseElectric damage, increasing damage dealt by 30%, effective once. This buff cannot be cleansed.

GFL2 Status Effects (edit)

Additional Movement

Can move once, but cannot use any other commands.

GFL2 Status Effects (edit)

Aid Accord

Damage dealt is increased by 5% and critical damage dealt is increased by 5%. Considered a buff, cannot be cleansed.

GFL2 Status Effects (edit)

Aid Command

Attack is increased by 3% and defense is increased by 3%. Maximum of 20 stacks. Considered a buff, cannot be cleansed.

GFL2 Status Effects (edit)

Alert

When an enemy within 9 tiles attempts to attack with Frost BarrierEffect description missing from page "GFL2 Status Effects"., InterceptionEffect description missing from page "GFL2 Status Effects". that enemy, dealing Freeze damage equal to 90% of attack, 2 stability damage, and applies FrozenEffect description missing from page "GFL2 Status Effects". for 1 turn. Activates 2 times per turn. This effect cannot be cleansed.

GFL2 Status Effects (edit)

All-Range Pathcutter Bomb

Inherits 300% of the summoner's current attack. When the summoner's side's turn ends, deal AoE fixed damage equal to 3000% of attack to all enemy units on the battlefield.

GFL2 Status Effects (edit)

Ambush

Return fire if an enemy within 3 tiles attempts to use a skill, dealing AoE Physical damage equal to 100% of attack. This effect cannot be cleansed.

GFL2 Status Effects (edit)

Amok

This unit randomly attacks an allied unit within range of its basic attacks. Cannot be cleansed.

GFL2 Status Effects (edit)

Anesthesia

Immune to basic attacks and skill damage. This immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.

GFL2 Status Effects (edit)

Angry

Increase mobility by 2 tiles and increase attack by 30%. Maximum of 3 stacks. Removed after attacking an enemy unit. This is considered a buff and cannot be cleansed.

GFL2 Status Effects (edit)

AoE Defense I

Reduces AoE damage taken by 10%. Considered a buff.

GFL2 Status Effects (edit)

AOE Support Attack

Includes Support Action?'"`UNIQ--item-6--QINU`"'? and Emergency SupportEffect description missing from page "GFL2 Status Effects". that deal AOE damage.

GFL2 Status Effects (edit)

Apathetic Resistance

Critical damage is increased by 25%. This is considered a Buff and it cannot be cleansed.

GFL2 Status Effects (edit)

Arctic Benediction

Before an active attack, apply FrozenEffect description missing from page "GFL2 Status Effects". to the target, increasing damage by 10%. Effective once. This buff cannot be cleansed.

GFL2 Status Effects (edit)

Asphyxiation

When afflicted with AsphyxiationEffect description missing from page "GFL2 Status Effects"., if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. AsphyxiationEffect description missing from page "GFL2 Status Effects". is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.

GFL2 Status Effects (edit)

Assault Taryz

If the target Taryz is following deals damage to an allied unit, Taryz counterattacks, and recovers HP for the allied unit. If an allied unit deals Hydro PhaseHydro damage to the target Taryz is following, Taryz performs Support Action and recovers HP for the allied unit. When the target that Taryz is following dies, Taryz deals fixed damage to all enemy units within 4 tiles of the target equal to 40% of Springfield's attack and Taryz switches to following the enemy unit with the current highest HP.

GFL2 Status Effects (edit)

Attack Down I

Attack decreased by 10%. Considered a debuff.

GFL2 Status Effects (edit)

Attack Down II

Attack decreased by 15%. Considered a debuff.

GFL2 Status Effects (edit)

Attack Up I

Attack is increased by 10%. This is considered a buff.

GFL2 Status Effects (edit)

Attack Up II

Attack is increased by 15%. This is considered a buff.

GFL2 Status Effects (edit)

Auto-Turret

Summon. Inherits 50% of Andoris' initial HP, 50% of Andoris' initial attack, and 100% of Andoris' initial defense. Cannot move. Can apply Negative Charge.

GFL2 Status Effects (edit)

Avalanche

When other Freeze PhaseFreeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed stability damage. This is considered as a Freeze PhaseFreeze debuff.

GFL2 Status Effects (edit)

Ban

Cannot use active and passive skills. The applier is immune to damage from basic attacks. Cannot be cleansed.

GFL2 Status Effects (edit)

Bargain

Damage dealt is increased by 30%. Critical rate of basic attacks is increased by 100%. Considered a buff, cannot be cleansed.

GFL2 Status Effects (edit)

Best Dancer

Effect depends on the firstly applied 3 Dance StepsEffect description missing from page "GFL2 Status Effects".; Each Graceful SpinEffect description missing from page "GFL2 Status Effects". heals all allied units on the battlefield for 15% of max HP, each Passionate SpinEffect description missing from page "GFL2 Status Effects". cleanses 1 debuff from all allied units on the battlefield (If Best Dancer has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).

GFL2 Status Effects (edit)

Blade Resonance

Consumes 1 stack of this effect to increase the damage multiplier. Stacks up to 3 times. Cannot be cleansed.

GFL2 Status Effects (edit)

Blazing Assault II

Increase attack by 15%. This is considered a Burn buff.

GFL2 Status Effects (edit)

Blunted Nerves

Defense is increased by 10%, maximum of 5 stacks. This is considered a buff, and it cannot be cleansed.

GFL2 Status Effects (edit)

Burn Source Code

Attacks apply Burning SensationEffect description missing from page "GFL2 Status Effects". to the target for 1 turn. This effect cannot be cleansed.

GFL2 Status Effects (edit)

Burning II

Upon gaining this effect and at the end of each action, the user takes fixed damage equal to 20% of the inflictor's attack. Maximum of 3 stacks. This is considered a Burn PhaseBurn debuff.

GFL2 Status Effects (edit)

Burning III

When this effect is gained and at the end of action, self and all allies within a 1-tile radius receive fixed damage equal to 30% of the inflictor's attack. This is stackable and is considered a Burn PhaseBurn debuff.

GFL2 Status Effects (edit)

Burning Sensation

If a basic attack or skill is used during the unit's turn, they will take fixed damage equal to 40% of their maximum HP, capped at 200% of the inflictor's attack. This is considered a Burn PhaseBurn debuff.

GFL2 Status Effects (edit)

Bypass

Can move through tiles occupied by enemies. Considered a Buff, cannot be cleansed.

GFL2 Status Effects (edit)

Camouflage

When other allied units are present, this unit cannot be targeted by enemy basic attacks and active skills. This buff is consumed when damage is taken, and can stack up to 2 times. Cannot be cleansed.

GFL2 Status Effects (edit)

Capital Protection

Considered a ShieldEffect description missing from page "GFL2 Status Effects"., stability damage taken is reduced by 2 points. At the end of this unit's action, applies TauntEffect description missing from page "GFL2 Status Effects". to all enemy units within 2 tiles for 2 turns. Considered a buff, cannot be cleansed.

GFL2 Status Effects (edit)

Charged ERA

This unit's defense is increased by 40%. When attacking, reduces the target's defense by 40% before the attack. This effect has a maximum of 50 stacks. Considered a buff, cannot be cleansed.

GFL2 Status Effects (edit)

Chi

Stability damage dealt is increased by 1 point. If the target's stability is greater than 0, when using the basic attack Form-Intention Fist, the active skill Thunderclap, or the active skill Lightning Smash, expends all stacks and deals fixed stability damage equal to (stacks spent x3) points to the target, maximum of 5 stacks. Cannot be cleansed.

GFL2 Status Effects (edit)

Cloaked

Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.

GFL2 Status Effects (edit)

Clue

Damage dealt by Out-of-Turn AttackEffect description missing from page "GFL2 Status Effects".'s attacks is further increased by 5%, maximum of 10 stacks. This is considered a Hydro debuff, and it cannot be cleansed.

GFL2 Status Effects (edit)

Cold Conviction

Attack is increased by 10%, maximum of 3 stacks. This effect will be nullified when using skills other than the active skill Cold Precision Shot. Cannot be cleansed.

GFL2 Status Effects (edit)

Cold Snap

Before moving, receive fixed damage equal to 10% of attack from the unit that applied this effect. This is considered a Freeze PhaseFreeze movement debuff.

GFL2 Status Effects (edit)

Cold Snap (Springfield)

Healing received is converted into an equal amount of fixed damage. Considered a Hydro debuff.

GFL2 Status Effects (edit)

Combat Preparation

Exclusive effect for Alva. Can be stacked and cannot be cleansed.

GFL2 Status Effects (edit)

Command

Stability damage taken is reduced by 2 points, damage taken is reduced by 30%. This is considered a buff and cannot be cleansed.

GFL2 Status Effects (edit)

Competitive Spirit

Increase Corrosion PhaseCorrosion damage dealt by 5%. Maximum of 8 stacks. This is considered a buff and cannot be cleansed.

GFL2 Status Effects (edit)

Concatenation

When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.

GFL2 Status Effects (edit)

Concealed

When allied units are within 5 tiles around the user, they cannot be targeted by enemy basic attacks or active skills. Considered a buff and cannot be cleansed.

GFL2 Status Effects (edit)

Concealment

Cannot be selected by enemy basic attacks and active skills. This is considered a buff, and it cannot be cleansed.

GFL2 Status Effects (edit)

Conductivity

Damage taken is converted to ParalysisEffect description missing from page "GFL2 Status Effects".. This is considered an Electric PhaseElectric debuff.

GFL2 Status Effects (edit)

Conflagration

Burn damage taken is increased by 20%. Considered a Burn debuff.

GFL2 Status Effects (edit)

Congestion

Cannot be healed. Considered a Hydro PhaseHydro debuff.

GFL2 Status Effects (edit)

Constant Stability Regen I

Recover 1 point of stability index at the end of the action. This is considered a buff.

GFL2 Status Effects (edit)

Constant Stability Regen II

Restores 2 points of stability at the end of the action. Considered a buff.

GFL2 Status Effects (edit)

Continual Release

At the end of the buff holder's action, deals 1 instance of Electric PhaseElectric damage equal to 80% of attack and 2 points of stability damage to the closest enemy target within 8 tiles. This cannot be cleansed.

GFL2 Status Effects (edit)

Continuous Healing I

Restore 10% of maximum HP at the end of action. This is considered a buff.

GFL2 Status Effects (edit)

Continuous Healing II

Recover 20% of maximum HP at the end of the action. This is considered a buff.

GFL2 Status Effects (edit)

Control-type

Includes the effects TauntEffect description missing from page "GFL2 Status Effects"., FearEffect description missing from page "GFL2 Status Effects"., Attract, and StunEffect description missing from page "GFL2 Status Effects"..

GFL2 Status Effects (edit)

Corrosive Infusion

At the end of the action, the applier deals AoE Corrosion PhaseCorrosion damage equal to 12% of attack. For each additional stack, the damage multiplier is increased by 12%. Upon being hit by active attacks from Klukai or Corrosion PhaseCorrosion damage from other enemies, gain 1 additional stack and refresh the debuff duration, maximum of 10 stacks. Removed after the applier is killed. Considered a Corrosion PhaseCorrosion debuff, cannot be cleansed.

GFL2 Status Effects (edit)

Counterattack

Performs an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.

GFL2 Status Effects (edit)

Courage to Endure

Damage dealt with Counter-Terrorism Support is increased by 30%. This buff cannot be cleansed.

GFL2 Status Effects (edit)

Critical Damage Up I

Increase critical damage by 10%. This is considered a buff.

GFL2 Status Effects (edit)

Critical Damage Up II

Increase critical damage by 20%. Considered a buff.

GFL2 Status Effects (edit)

Critical Rate Boost II

Critical rate increased by 20%. Considered a buff.

GFL2 Status Effects (edit)

Crushing Strike I

When dealing stability damage to enemy units with 0 stability, every additional 1 point of stability damage deals the appropriate phase damage for this unit equal to 15% of attack. All applied stacks of Superframe Strike are converted to this effect. This effect can be triggered up to 8 times per turn. Considered a buff, cannot be cleansed.

GFL2 Status Effects (edit)

Crushing Strike II

When dealing stability damage to enemy units with 0 stability, every additional 1 point of stability damage deals the appropriate phase damage for this unit equal to 20% of attack to the target and all enemies within 3 tiles of the target. All applied stacks of Superframe Strike are converted to this effect. This effect can be triggered up to 8 times per turn. Considered a buff, cannot be cleansed.

GFL2 Status Effects (edit)

Cryogenic Stinger

Applies Hypothermia to all enemies within a 4 tile radius. Before enemies within range are attacked, if the enemy does not have Frostloom, converts a portion of its health equivalent to 500% of Alva's attack into Frostloom. This can only reduce health to a minimum of 1, and can only trigger once per enemy per round. Only one Cyrogenic Stinger can exist. When an enemy within range has its Shield broken, if the enemy is within a 8 tile radius of Alva, Alva performs an attack, dealing Freeze PhaseFreeze damage equivalent to 40% of the Shield health.

GFL2 Status Effects (edit)

Cutie

Considered a summoned unit. Inherits Basti's initial stats. When it is spawned, if there is an enemy unit within 3 tiles of this summoned unit, or if an enemy unit, while within that range, is spawned, ends its turn, or is passively displaced, it self-destructs, dealing AoE Corrosion damage to all enemy units within that range equal to 100% of attack and 2 points of stability damage, as well as generating Toxic Mist tiles for 2 turns. In addition, it applies Toxic Inundation and Stun to enemy units within the area for 2 turns. It also restores HP equal to 80% of attack and 1 point of stability to Basti. Up to 2 such summoned units can exist on the battlefield at once.

GFL2 Status Effects (edit)

Cyclotron Potential

Before using a single target active attack, apply Conductivity?'"`UNIQ--item-7--QINU`"'? for 1 turn. This effect cannot be cleansed.

GFL2 Status Effects (edit)

Damage Reduction I

Damage dealt reduced by 10%. This is considered a buff.

GFL2 Status Effects (edit)

Damage Up I

Increase damage dealt by 10%. This is considered a buff.

GFL2 Status Effects (edit)

Damage Up II

Increase damage dealt by 20%. This is considered a buff.

GFL2 Status Effects (edit)

Damp

Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion?'"`UNIQ--item-8--QINU`"'? for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.

GFL2 Status Effects (edit)

Dance Steps

Includes Graceful Spin and Passionate Spin.

GFL2 Status Effects (edit)

Deep-Rooted Bonds

Max HP is increased by 100% of the buff holder's Max HP. When the duration of this effect ends, recovers HP equal to 100% of the applier's attack. Cannot be cleansed.

GFL2 Status Effects (edit)

Defense Down I

Reduce defense by 20%. Considered a debuff.

GFL2 Status Effects (edit)

Defense Down II

Reduce defense by 30%. Considered a debuff.

GFL2 Status Effects (edit)

Defense Erosion

Defense is reduced by 3%. Can be stacked, considered a debuff, cannot be cleansed.

GFL2 Status Effects (edit)

Defense Shredding

When dealing Physical Phase damage to the target, if its defense has been reduced by more than 100%, for every additional 1% reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:
Additional defense reduction percentage <100%: 0.5%;
100%≤ Additional defense reduction percentage <200%: 0.75%;
200%≤ Additional defense reduction percentage <300%: 1%;
Additional defense reduction percentage ≥300%: 1.5%.

GFL2 Status Effects (edit)

Defense Up I

Defense increased by 20%. This is considered a buff.

GFL2 Status Effects (edit)

Defense Up II

Defense increased by 30%. This is considered a buff.

GFL2 Status Effects (edit)

Defense Up III

Defense increased by 40%. This is considered a buff.

GFL2 Status Effects (edit)

Defensive Support

Increase defense equal to 30% of the applier's base defense, maximum of 4 stacks. This effect cannot be cleansed.

GFL2 Status Effects (edit)

Degradation Mark

Receive fixed damage equal to 80% of the inflictor's attack at the end of action. Can stack up to 5 times. This is considered a debuff and cannot be cleansed.

GFL2 Status Effects (edit)

Degradation Mark II

At the end of the faction's turn, receive fixed damage equal to 30% of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark Wings in a turn will remove stacks of Degradation Mark IIEffect description missing from page "GFL2 Status Effects". before their effects are resolved: 1 elimination: 1 stack; 2 eliminations: 4 stacks; 3 or more eliminations: 7 stacks.

GFL2 Status Effects (edit)

Delicate

Damage taken is increased by 30%, and an additional 2 points of fixed stability damage is received. This is considered a debuff and cannot be cleansed.

GFL2 Status Effects (edit)

Diffuse Resonance

After dealing AoE damage, deal 1 additional instance of fixed damage equal to 100% of that damage. This buff cannot be cleansed.

GFL2 Status Effects (edit)

Dismay

Movement is decreased to 1 tile, attack is reduced by 30%, and stability damage dealt is reduced by 4. This is considered a debuff.

GFL2 Status Effects (edit)

Dissolve

Restores 50% of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals 85% of the inflictor's attack as AoE Corrosion PhaseCorrosion damage to all enemy targets within a 3-tile range. This is considered a Corrosion PhaseCorrosion buff and cannot be cleansed.

GFL2 Status Effects (edit)

Dream Guardian

AoE damage dealt by Support Attacks is increased by 30%. Considered a buff, cannot be cleansed.

GFL2 Status Effects (edit)

Dual Defense

Increase defense by 200%. This effect is stackable and cannot be cleansed.

GFL2 Status Effects (edit)

Edifice

Increase defense by 25%. 1 stack is consumed upon being attacked. This is considered a buff, can be stacked, and can be cleansed.

GFL2 Status Effects (edit)

Efficiency Boost

Increase attack by 30%, stackable. This is considered a buff and cannot be cleansed.

GFL2 Status Effects (edit)

Electric Arc

When an enemy within 5 tiles is attacked, apply Conductivity?'"`UNIQ--item-9--QINU`"'? to that enemy for 1 turn before damage dealt. Cannot be cleansed.

GFL2 Status Effects (edit)

Electric Shock

For each 1 tile moved, receive fixed damage equal to 5% of the inflictor's attack. This is considered an Electric PhaseElectric debuff.

GFL2 Status Effects (edit)

Electric ShockA

When receiving Electric PhaseElectric damage, the attacker who inflicted the Electric ShockAEffect description missing from page "GFL2 Status Effects". deals an additional 50% of their attack as fixed damage. This is considered an Electric PhaseElectric debuff.

GFL2 Status Effects (edit)

Electric Sparks

Electric PhaseElectric damage taken from Mosin-Nagant is increased by 15%. This is considered a ParalysisEffect description missing from page "GFL2 Status Effects". effect. Considered an Electric debuff.

More...