GFL2 Weapon Accessories: Difference between revisions
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Weapon | Weapon Attachments in Exilium are used to further boost the stats of weapons, bringing bonuses to Attack, Health, Defense, Crit Rate, Crit DMG, Attack Boost, Health Boost or Defense Boost. The type and values of the boosts are randomly generated when receiving the Attachment. They become available at Commander Level 23 and are obtained by running Targeted Study in Supply Missions, in the [[GFL2_Main_Screen#Combat Simulations|Boss Fight]] shop, during events or by dismantling enough Attachments in the [[GFL2 Main Screen#Storeroom|Storeroom]] to earn a Precise Grade Attachment. Attachments are equipped in the Refitting Room. All owned Weapon Attachments can be viewed in the Storage Room. | ||
Attachments come in four grades: Civilian | Attachments come in four grades of rarity: {{Color|GF2Green|Civilian}}, {{Color|GF2Blue|Industrial}}, {{Color|GF2Purple|Military}}, and {{Color|GF2Yellow|Precision}}. {{Color|GF2Green|Civilian}} and {{Color|GF2Blue|Industrial}} Attachments are distinguished visually by their rusted appearance, while {{Color|GF2Purple|Military}} and {{Color|GF2Yellow|Precision}} Attachments have a clean appearance. They also come in Upgraded, Assembled and Specialized variants: [[File:GFL2 Weapon Accessories Upgraded.png|25px]] Upgraded only provide basic stat increases; [[File:GFL2 Weapon Accessories Assembled.png|25px]] Assembled will activate a set skill when three Attachments with the same Set Effect are equipped; and [[File:GFL2 Weapon Accessories Specialized.png|25px]] Specialized increase both basic stats and extra stats. | ||
Attachments come in 9 general categories, further segmented by weapon types. For example, an AR Sight dropped from the AR+SG Targeted Study cannot be equipped on an MG. | |||
{| class=gf-table | {| class=gf-table | ||
| Line 13: | Line 15: | ||
!Bipod | !Bipod | ||
!Latch | !Latch | ||
! | !Link | ||
!Edge | !Edge | ||
!Adjuster | !Adjuster | ||
| Line 95: | Line 97: | ||
|} | |} | ||
Attachments of Military Grade and Precision Grade can be be calibrated, in order to gain new randomized stat boosts | ==Calibration== | ||
[[File:GFL2 Calibration.jpg|thumb|The orange sections of the stat gauges represent the calibration boosts.]] | |||
Attachments of Military Grade and Precision Grade can be be calibrated, in order to gain new randomized stat boosts. This can be done by consuming other Attachments of the same Targeted Study category (AR & SG, SMG & MG, RF & BLD, or HG), plus an amount of {{Icon|Sardis Gold}} Sardis Gold. The amount of Sardis Gold required depends on the rarity of the Attachment that you are calibrating. | |||
* Calibrating a Military grade attachment consumes 1500 points of material fodder and 3000 Sardis Gold | |||
* Calibrating a Precision grade attachment consumes 5000 points of material fodder and 20,000 Sardis Gold | |||
Each attachment that you consume for calibration provides points of material fodder dependent on its rarity: | |||
* Civilian attachments provide 200 points | |||
* Industrial attachments provide 400 points | |||
* Military attachments provide 600 points | |||
* Precision attachments provide 1000 points | |||
Calibration is inherently more effective on attachments with base values closer to the maximum (represented by the white check on the stat gauge). The first calibration will always produce a large increase to the initial stat boosts. Subsequent calibrations may produce higher or lower stat boosts, leaving you with the decision to accept the new stat boosts or retain the exists boost values. It is more effective to calibrate attachments with higher initial stat boosts. | |||
Starting at Commander Level 45, {{Icon|Precision Boost Chip||gfl2}} Precision Boost Chips can be used as Boost Material to receive further enhancements to a random attribute. | |||
===Extreme Calibration=== | |||
After the 1st May 2025 update, an attachment can undergo Extreme Calibration. While standard calibration randomizes the stat boosts and can lead to lower boost values, Extreme Calibration provides boosts to a stat of the player's choice in increments of 10%, giving the option to fully calibrate an attachment without relying on RNG. | |||
Extreme Calibration can only be done on attachments that have already been calibrated and attained at least 100% boost on all stats. Each Extreme Calibration increment consumes a {{Icon|Targeting Calibration Chip||gfl2}} Targeting Calibration Chip and 50,000 {{Icon|Sardis Gold}} Sardis Gold. Normal calibration is no longer possible for attachments that went through Extreme Calibration, so it is better in term of resources consumption to boost stats with normal calibration as much as possible first. | |||
==Set Effects List== | ==Set Effects List== | ||
Attachments from a specific set effect can be selected to drop from Targeted Study. | Attachments from a specific set effect can be selected to drop from Targeted Study. | ||
* | * Ultimate Pursuit - Increases the damage, healing, and shield effects of Ultimate skills by {{Color|GF2Orange|5%}}. Gains {{Color|GF2Orange|1 stack}} after each use of an Ultimate skill, up to a maximum of {{Color|GF2Orange|4 stacks}}. | ||
* Double Strategy - When enemy target is not near Cover, increases targeted damage by {{Color|GF2Orange|10%}}. When enemy target is near Cover, increases AoE damage by {{Color|GF2Orange|10%}}. | |||
* Phase Strike - Deals {{Color|GF2Orange|15%}} increased damage to targets with Phase Element debuffs. | |||
* Phase Resonance - If the active skill exploits a phase weakness, gains {{Color|GF2Blue|Phase Boost I}} for {{Color|GF2Orange|1 turn}} before the attack. If it exploits two phase weaknesses, increases damage dealt by {{Color|GF2Orange|10%}}. | |||
* Emergency Repair - If the allied unit's HP is fully healed by an active skill, restores {{Color|GF2Orange|2 points}} of their stability index. Triggers up to {{Color|GF2Orange|once}} per turn. | |||
* Ally Support - When using defense skills, additionally applied {{Color|GF2Blue|Area Defense II}} to allied units for {{Color|GF2Orange|2 turns}}. | |||
* Ballistic Boost - When dealing Physical damage, the damage is increased by {{Color|GF2Orange|20%}}. | |||
* Burn Boost - When dealing {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, the damage is increased by {{Color|GF2Orange|20%}}. | |||
* Freeze Boost - When dealing {{GFL2WeakIcon|freeze}}{{Color|GF2LightBlue|Freeze}} damage, the damage is increased by {{Color|GF2Orange|20%}}. | |||
* Corrosion Boost - When dealing {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} damage, the damage is increased by {{Color|GF2Orange|20%}}. | |||
* Electric Boost - When dealing {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, the damage is increased by {{Color|GF2Orange|20%}}. | |||
* Hydro Boost - When dealing {{GFL2WeakIcon|hydro}}{{Color|GF2Blue|Hydro}} damage, the damage is increased by {{Color|GF2Orange|20%}}. | |||
==Inventory management== | |||
Players will accumulate many unwanted weapon attachments as they farm for the best combination of attributes, so automated inventory management should be setup early in the Storeroom to avoid filling all 1500 inventory slots. | |||
In the Dismantle and Weapon Attachments tab of the Storeroom, attachments can be disassembled in bulk to free space and generate new attachments. Disassembly will ignore any attachment currently attached to a weapon, and attachments which have been locked (represented with an orange padlock on its icon). | |||
In the Weapon Attachments tab of the Storeroom, the Lock Plan button will open a screen dedicated to automating which accessory will be locked when obtained based on their combination of attributes. As of version 2.0.3932, two separate automation plans can be setup for each of the thirteen set effects. Each plan is configured with a combination of the seven attributes are wanted, and whether 1, 2 or 3 attributes (or 4, for the No Set Effect attachments) at once should be present at once for the automated lock to take effect. | |||
In most cases, the combination of "Any 3 items" of Attack, Attack Boost and Crit Rate (or "Any 4 items" and adding Crit DMG for No Set Effect attachments) is what's wanted. | |||
After changing the plans, using the "Quick Unlock" and "Search Attachments" buttons for each attachment type will update the locked state on all attachments. | |||
==List of Attachments== | ==List of Attachments== | ||
===Muzzle=== | ===Muzzle=== | ||
{| class=gf-table | |||
!Weapon Type | |||
!Attachment Name | |||
!Civilian | |||
!Industrial | |||
!Military/Precision | |||
|- | |||
|[AR] [SMG] | |||
|Basic Flash Hider | |||
|[[File:GFL2 Attachment Basic Flash Hider 1.png|100px]] | |||
|[[File:GFL2 Attachment Basic Flash Hider 2.png|100px]] | |||
|[[File:GFL2 Attachment Basic Flash Hider 3.png|100px]] | |||
|- | |||
|[AR] | |||
|Basic Muzzle Brake | |||
|[[File:GFL2 Attachment Basic Muzzle Brake 1.png|100px]] | |||
|[[File:GFL2 Attachment Basic Muzzle Brake 2.png|100px]] | |||
|[[File:GFL2 Attachment Basic Muzzle Brake 3.png|100px]] | |||
|- | |||
|[AR] [SMG] | |||
|Basic Suppressor | |||
|[[File:GFL2 Attachment Basic Suppressor 1.png|100px]] | |||
|[[File:GFL2 Attachment Basic Suppressor 2.png|100px]] | |||
|[[File:GFL2 Attachment Basic Suppressor 3.png|100px]] | |||
|- | |||
|[AR] [SMG] | |||
|Compact Suppressor | |||
|[[File:GFL2 Attachment Compact Suppressor 1.png|100px]] | |||
|[[File:GFL2 Attachment Compact Suppressor 2.png|100px]] | |||
|[[File:GFL2 Attachment Compact Suppressor 3.png|100px]] | |||
|- | |||
|[AR] [SMG] | |||
|Door Breacher Mk.I | |||
|[[File:GFL2 Attachment Door Breacher Mk.I 1.png|100px]] | |||
|[[File:GFL2 Attachment Door Breacher Mk.I 2.png|100px]] | |||
|[[File:GFL2 Attachment Door Breacher Mk.I 3.png|100px]] | |||
|- | |||
|[SG] [RF] [MG] | |||
|Door Breacher Mk.II | |||
|[[File:GFL2 Attachment Door Breacher Mk.II 1.png|100px]] | |||
|[[File:GFL2 Attachment Door Breacher Mk.II 2.png|100px]] | |||
|[[File:GFL2 Attachment Door Breacher Mk.II 3.png|100px]] | |||
|- | |||
|[SG] | |||
|Duckbill Choke | |||
|[[File:GFL2 Attachment Duckbill Choke 1.png|100px]] | |||
|[[File:GFL2 Attachment Duckbill Choke 2.png|100px]] | |||
|[[File:GFL2 Attachment Duckbill Choke 3.png|100px]] | |||
|- | |||
|[SG] | |||
|Extended Muzzle | |||
|[[File:GFL2 Attachment Extended Muzzle 1.png|100px]] | |||
|[[File:GFL2 Attachment Extended Muzzle 2.png|100px]] | |||
|[[File:GFL2 Attachment Extended Muzzle 3.png|100px]] | |||
|- | |||
|[RF] [MG] | |||
|Heavy Flash Hider | |||
|[[File:GFL2 Attachment Heavy Flash Hider 1.png|100px]] | |||
|[[File:GFL2 Attachment Heavy Flash Hider 2.png|100px]] | |||
|[[File:GFL2 Attachment Heavy Flash Hider 3.png|100px]] | |||
|- | |||
|[RF] [MG] | |||
|Heavy Muzzle Brake | |||
|[[File:GFL2 Attachment Heavy Muzzle Brake 1.png|100px]] | |||
|[[File:GFL2 Attachment Heavy Muzzle Brake 2.png|100px]] | |||
|[[File:GFL2 Attachment Heavy Muzzle Brake 3.png|100px]] | |||
|- | |||
|[RF] [MG] | |||
|Heavy Suppressor | |||
|[[File:GFL2 Attachment Heavy Suppressor 1.png|100px]] | |||
|[[File:GFL2 Attachment Heavy Suppressor 2.png|100px]] | |||
|[[File:GFL2 Attachment Heavy Suppressor 3.png|100px]] | |||
|- | |||
|[RF] | |||
|Lightweight Muzzle Brake | |||
|[[File:GFL2 Attachment Lightweight Muzzle Brake 1.png|100px]] | |||
|[[File:GFL2 Attachment Lightweight Muzzle Brake 2.png|100px]] | |||
|[[File:GFL2 Attachment Lightweight Muzzle Brake 3.png|100px]] | |||
|- | |||
|[HG] | |||
|Muzzle Compensator | |||
|[[File:GFL2 Attachment Muzzle Compensator 1.png|100px]] | |||
|[[File:GFL2 Attachment Muzzle Compensator 2.png|100px]] | |||
|[[File:GFL2 Attachment Muzzle Compensator 3.png|100px]] | |||
|- | |||
|[RF] [MG] | |||
|QD Flash Hider | |||
|[[File:GFL2 Attachment QD Flash Hider 1.png|100px]] | |||
|[[File:GFL2 Attachment QD Flash Hider 2.png|100px]] | |||
|[[File:GFL2 Attachment QD Flash Hider 3.png|100px]] | |||
|- | |||
|[RF] [MG] | |||
|QD Muzzle Brake | |||
|[[File:GFL2 Attachment QD Muzzle Brake 1.png|100px]] | |||
|[[File:GFL2 Attachment QD Muzzle Brake 2.png|100px]] | |||
|[[File:GFL2 Attachment QD Muzzle Brake 3.png|100px]] | |||
|- | |||
|[AR] [SMG] | |||
|QD Suppressor | |||
|[[File:GFL2 Attachment QD Suppressor 1.png|100px]] | |||
|[[File:GFL2 Attachment QD Suppressor 2.png|100px]] | |||
|[[File:GFL2 Attachment QD Suppressor 3.png|100px]] | |||
|- | |||
|[HG] | |||
|Rail Mounted Suppressor | |||
|[[File:GFL2 Attachment Rail Mounted Suppressor 1.png|100px]] | |||
|[[File:GFL2 Attachment Rail Mounted Suppressor 2.png|100px]] | |||
|[[File:GFL2 Attachment Rail Mounted Suppressor 3.png|100px]] | |||
|- | |||
|[HG] | |||
|Short-Range Suppressor | |||
|[[File:GFL2 Attachment Short-Range Suppressor 1.png|100px]] | |||
|[[File:GFL2 Attachment Short-Range Suppressor 2.png|100px]] | |||
|[[File:GFL2 Attachment Short-Range Suppressor 3.png|100px]] | |||
|- | |||
|[SG] [RF] [MG] | |||
|Specialized Flash Hider Mk.I | |||
|[[File:GFL2 Attachment Specialized Flash Hider Mk.I 1.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Flash Hider Mk.I 2.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Flash Hider Mk.I 3.png|100px]] | |||
|- | |||
|[HG] | |||
|Specialized Flash Hider Mk.II | |||
|[[File:GFL2 Attachment Specialized Flash Hider Mk.II 1.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Flash Hider Mk.II 2.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Flash Hider Mk.II 3.png|100px]] | |||
|- | |||
|[SG] [RF] | |||
|Specialized Muzzle Brake Mk.I | |||
|[[File:GFL2 Attachment Specialized Muzzle Brake Mk.I 1.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Muzzle Brake Mk.I 2.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Muzzle Brake Mk.I 3.png|100px]] | |||
|- | |||
|[HG] | |||
|Specialized Muzzle Brake Mk.II | |||
|[[File:GFL2 Attachment Specialized Muzzle Brake Mk.II 1.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Muzzle Brake Mk.II 2.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Muzzle Brake Mk.II 3.png|100px]] | |||
|- | |||
|[SG] | |||
|Specialized Suppressor Mk.I | |||
|[[File:GFL2 Attachment Specialized Suppressor Mk.I 1.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Suppressor Mk.I 2.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Suppressor Mk.I 3.png|100px]] | |||
|- | |||
|[HG] | |||
|Specialized Suppressor Mk.II | |||
|[[File:GFL2 Attachment Specialized Suppressor Mk.II 1.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Suppressor Mk.II 2.png|100px]] | |||
|[[File:GFL2 Attachment Specialized Suppressor Mk.II 3.png|100px]] | |||
|} | |||
===Underbarrel=== | ===Underbarrel=== | ||
{| class=gf-table | |||
!Weapon Type | |||
!Attachment Name | |||
!Civilian | |||
!Industrial | |||
!Military/Precision | |||
|- | |||
|[AR] [SMG] [RF] | |||
|Compact Tactical Flashlight | |||
|[[File:GFL2 Attachment Compact Tactical Flashlight 1.png|100px]] | |||
|[[File:GFL2 Attachment Compact Tactical Flashlight 2.png|100px]] | |||
|[[File:GFL2 Attachment Compact Tactical Flashlight 3.png|100px]] | |||
|- | |||
|[AR] [SMG] [RF] | |||
|Flashlight | |||
|[[File:GFL2 Attachment Flashlight 1.png|100px]] | |||
|[[File:GFL2 Attachment Flashlight 2.png|100px]] | |||
|[[File:GFL2 Attachment Flashlight 3.png|100px]] | |||
|- | |||
|[AR] [SMG] [MG] | |||
|Laser | |||
|[[File:GFL2 Attachment Laser 1.png|100px]] | |||
|[[File:GFL2 Attachment Laser 2.png|100px]] | |||
|[[File:GFL2 Attachment Laser 3.png|100px]] | |||
|- | |||
|[AR] [SMG] [RF] | |||
|QD Tactical Flashlight | |||
|[[File:GFL2 Attachment QD Tactical Flashlight 1.png|100px]] | |||
|[[File:GFL2 Attachment QD Tactical Flashlight 2.png|100px]] | |||
|[[File:GFL2 Attachment QD Tactical Flashlight 3.png|100px]] | |||
|- | |||
|[AR] [SMG] | |||
|Red Dot Device | |||
|[[File:GFL2 Attachment Red Dot Device 1.png|100px]] | |||
|[[File:GFL2 Attachment Red Dot Device 2.png|100px]] | |||
|[[File:GFL2 Attachment Red Dot Device 3.png|100px]] | |||
|- | |||
|[AR] [RF] [MG] | |||
|Tactical Range Finder | |||
|[[File:GFL2 Attachment Tactical Range Finder 1.png|100px]] | |||
|[[File:GFL2 Attachment Tactical Range Finder 2.png|100px]] | |||
|[[File:GFL2 Attachment Tactical Range Finder 3.png|100px]] | |||
|} | |||
===Sight=== | ===Sight=== | ||
{| class=gf-table | |||
!Weapon Type | |||
!Attachment Name | |||
!Civilian | |||
!Industrial | |||
!Military/Precision | |||
|- | |||
|[RF] | |||
|Close Range QM Scope | |||
|[[File:GFL2 Attachment Close Range QM Scope 1.png|100px]] | |||
|[[File:GFL2 Attachment Close Range QM Scope 2.png|100px]] | |||
|[[File:GFL2 Attachment Close Range QM Scope 3.png|100px]] | |||
|- | |||
|[SG] [HG] | |||
|Flip-up Red Dot Sight | |||
|[[File:GFL2 Attachment Flip-up Red Dot Sight 1.png|100px]] | |||
|[[File:GFL2 Attachment Flip-up Red Dot Sight 2.png|100px]] | |||
|[[File:GFL2 Attachment Flip-up Red Dot Sight 3.png|100px]] | |||
|- | |||
|[AR] [SMG] [MG] | |||
|High Magnification Scope Mk.I | |||
|[[File:GFL2 Attachment High Magnification Scope Mk.I 1.png|100px]] | |||
|[[File:GFL2 Attachment High Magnification Scope Mk.I 2.png|100px]] | |||
|[[File:GFL2 Attachment High Magnification Scope Mk.I 3.png|100px]] | |||
|- | |||
|[RF] | |||
|High Magnification Scope Mk.II | |||
|[[File:GFL2 Attachment High Magnification Scope Mk.II 1.png|100px]] | |||
|[[File:GFL2 Attachment High Magnification Scope Mk.II 2.png|100px]] | |||
|[[File:GFL2 Attachment High Magnification Scope Mk.II 3.png|100px]] | |||
|- | |||
|[RF] | |||
|High-Precision Scope | |||
|[[File:GFL2 Attachment High-Precision Scope 1.png|100px]] | |||
|[[File:GFL2 Attachment High-Precision Scope 2.png|100px]] | |||
|[[File:GFL2 Attachment High-Precision Scope 3.png|100px]] | |||
|- | |||
|[AR] [SMG] [MG] | |||
|Holo Sight Mk.I | |||
|[[File:GFL2 Attachment Holo Sight Mk.I 1.png|100px]] | |||
|[[File:GFL2 Attachment Holo Sight Mk.I 2.png|100px]] | |||
|[[File:GFL2 Attachment Holo Sight Mk.I 3.png|100px]] | |||
|- | |||
|[RF] | |||
|Holo Sight Mk.II | |||
|[[File:GFL2 Attachment Holo Sight Mk.II 1.png|100px]] | |||
|[[File:GFL2 Attachment Holo Sight Mk.II 2.png|100px]] | |||
|[[File:GFL2 Attachment Holo Sight Mk.II 3.png|100px]] | |||
|- | |||
|[AR] [SMG] [MG] | |||
|Internal Red Dot | |||
|[[File:GFL2 Attachment Internal Red Dot 1.png|100px]] | |||
|[[File:GFL2 Attachment Internal Red Dot 2.png|100px]] | |||
|[[File:GFL2 Attachment Internal Red Dot 3.png|100px]] | |||
|- | |||
|[SG] [HG] | |||
|Micro Red Dot Sight | |||
|[[File:GFL2 Attachment Micro Red Dot Sight 1.png|100px]] | |||
|[[File:GFL2 Attachment Micro Red Dot Sight 2.png|100px]] | |||
|[[File:GFL2 Attachment Micro Red Dot Sight 3.png|100px]] | |||
|- | |||
|[SG] [HG] | |||
|Mini Holo Sight | |||
|[[File:GFL2 Attachment Mini Holo Sight 1.png|100px]] | |||
|[[File:GFL2 Attachment Mini Holo Sight 2.png|100px]] | |||
|[[File:GFL2 Attachment Mini Holo Sight 3.png|100px]] | |||
|- | |||
|[SG] [HG] | |||
|Mini Red Dot Sight | |||
|[[File:GFL2 Attachment Mini Red Dot Sight 1.png|100px]] | |||
|[[File:GFL2 Attachment Mini Red Dot Sight 2.png|100px]] | |||
|[[File:GFL2 Attachment Mini Red Dot Sight 3.png|100px]] | |||
|- | |||
|[SG] [HG] | |||
|Mini Reflex Sight | |||
|[[File:GFL2 Attachment Mini Reflex Sight 1.png|100px]] | |||
|[[File:GFL2 Attachment Mini Reflex Sight 2.png|100px]] | |||
|[[File:GFL2 Attachment Mini Reflex Sight 3.png|100px]] | |||
|- | |||
|[RF] | |||
|Quick-Magnification Scope | |||
|[[File:GFL2 Attachment Quick-Magnification Scope 1.png|100px]] | |||
|[[File:GFL2 Attachment Quick-Magnification Scope 2.png|100px]] | |||
|[[File:GFL2 Attachment Quick-Magnification Scope 3.png|100px]] | |||
|- | |||
|[AR] [SMG] [MG] | |||
|Red Dot Sight | |||
|[[File:GFL2 Attachment Red Dot Sight 1.png|100px]] | |||
|[[File:GFL2 Attachment Red Dot Sight 2.png|100px]] | |||
|[[File:GFL2 Attachment Red Dot Sight 3.png|100px]] | |||
|- | |||
|[SG] | |||
|Round Red Dot Sight | |||
|[[File:GFL2 Attachment Round Red Dot Sight 1.png|100px]] | |||
|[[File:GFL2 Attachment Round Red Dot Sight 2.png|100px]] | |||
|[[File:GFL2 Attachment Round Red Dot Sight 3.png|100px]] | |||
|- | |||
|[RF] | |||
|Scope | |||
|[[File:GFL2 Attachment Scope 1.png|100px]] | |||
|[[File:GFL2 Attachment Scope 2.png|100px]] | |||
|[[File:GFL2 Attachment Scope 3.png|100px]] | |||
|- | |||
|[AR] [SMG] [MG] | |||
|Tube Red Dot | |||
|[[File:GFL2 Attachment Tube Red Dot 1.png|100px]] | |||
|[[File:GFL2 Attachment Tube Red Dot 2.png|100px]] | |||
|[[File:GFL2 Attachment Tube Red Dot 3.png|100px]] | |||
|- | |||
|[AR] [SMG] [MG] | |||
|Variable Red Dot | |||
|[[File:GFL2 Attachment Variable Red Dot 1.png|100px]] | |||
|[[File:GFL2 Attachment Variable Red Dot 2.png|100px]] | |||
|[[File:GFL2 Attachment Variable Red Dot 3.png|100px]] | |||
|} | |||
===Foregrip=== | ===Foregrip=== | ||
{| class=gf-table | |||
!Weapon Type | |||
!Attachment Name | |||
!Civilian | |||
!Industrial | |||
!Military/Precision | |||
|- | |||
|[AR] | |||
|Angled Foregrip | |||
|[[File:GFL2 Attachment Angled Foregrip 1.png|100px]] | |||
|[[File:GFL2 Attachment Angled Foregrip 2.png|100px]] | |||
|[[File:GFL2 Attachment Angled Foregrip 3.png|100px]] | |||
|- | |||
|[AR] [SMG] | |||
|Tactical Foregrip | |||
|[[File:GFL2 Attachment Tactical Foregrip 1.png|100px]] | |||
|[[File:GFL2 Attachment Tactical Foregrip 2.png|100px]] | |||
|[[File:GFL2 Attachment Tactical Foregrip 3.png|100px]] | |||
|- | |||
|[AR] | |||
|Tactical Handstop | |||
|[[File:GFL2 Attachment Tactical Handstop 1.png|100px]] | |||
|[[File:GFL2 Attachment Tactical Handstop 2.png|100px]] | |||
|[[File:GFL2 Attachment Tactical Handstop 3.png|100px]] | |||
|- | |||
|[AR] [SMG] | |||
|Vertical Foregrip | |||
|[[File:GFL2 Attachment Vertical Foregrip 1.png|100px]] | |||
|[[File:GFL2 Attachment Vertical Foregrip 2.png|100px]] | |||
|[[File:GFL2 Attachment Vertical Foregrip 3.png|100px]] | |||
|- | |||
|[AR] [SMG] | |||
|Vertical Foregrip Mk.I | |||
|[[File:GFL2 Attachment Vertical Foregrip Mk.I 1.png|100px]] | |||
|[[File:GFL2 Attachment Vertical Foregrip Mk.I 2.png|100px]] | |||
|[[File:GFL2 Attachment Vertical Foregrip Mk.I 3.png|100px]] | |||
|- | |||
|[AR] [SMG] | |||
|Vertical Foregrip Mk.II | |||
|[[File:GFL2 Attachment Vertical Foregrip Mk.II 1.png|100px]] | |||
|[[File:GFL2 Attachment Vertical Foregrip Mk.II 2.png|100px]] | |||
|[[File:GFL2 Attachment Vertical Foregrip Mk.II 3.png|100px]] | |||
|} | |||
===Bipod=== | ===Bipod=== | ||
{| class=gf-table | |||
!Weapon Type | |||
!Attachment Name | |||
!Civilian | |||
!Industrial | |||
!Military/Precision | |||
|- | |||
|[RF] | |||
|Adjustable Bipod | |||
|[[File:GFL2 Attachment Adjustable Bipod 1.png|100px]] | |||
|[[File:GFL2 Attachment Adjustable Bipod 2.png|100px]] | |||
|[[File:GFL2 Attachment Adjustable Bipod 3.png|100px]] | |||
|- | |||
|[RF] [MG] | |||
|Foldable Bipod | |||
|[[File:GFL2 Attachment Foldable Bipod 1.png|100px]] | |||
|[[File:GFL2 Attachment Foldable Bipod 2.png|100px]] | |||
|[[File:GFL2 Attachment Foldable Bipod 3.png|100px]] | |||
|- | |||
|[RF] [MG] | |||
|Heavy Bipod | |||
|[[File:GFL2 Attachment Heavy Bipod 1.png|100px]] | |||
|[[File:GFL2 Attachment Heavy Bipod 2.png|100px]] | |||
|[[File:GFL2 Attachment Heavy Bipod 3.png|100px]] | |||
|- | |||
|[MG] | |||
|Multi-Purpose Bipod | |||
|[[File:GFL2 Attachment Multi-Purpose Bipod 1.png|100px]] | |||
|[[File:GFL2 Attachment Multi-Purpose Bipod 2.png|100px]] | |||
|[[File:GFL2 Attachment Multi-Purpose Bipod 3.png|100px]] | |||
|- | |||
|[RF] | |||
|Retractable Bipod | |||
|[[File:GFL2 Attachment Retractable Bipod 1.png|100px]] | |||
|[[File:GFL2 Attachment Retractable Bipod 2.png|100px]] | |||
|[[File:GFL2 Attachment Retractable Bipod 3.png|100px]] | |||
|- | |||
|[RF] | |||
|Tactical QD Bipod | |||
|[[File:GFL2 Attachment Tactical QD Bipod 1.png|100px]] | |||
|[[File:GFL2 Attachment Tactical QD Bipod 2.png|100px]] | |||
|[[File:GFL2 Attachment Tactical QD Bipod 3.png|100px]] | |||
|} | |||
===Latch=== | ===Latch=== | ||
{| class=gf-table | |||
!Weapon Type | |||
!Attachment Name | |||
!Civilian | |||
!Industrial | |||
!Military/Precision | |||
|- | |||
|[SG] [BLD] [HG] | |||
|Dovetail Latch | |||
|[[File:GFL2 Attachment Dovetail Latch 1.png|100px]] | |||
|[[File:GFL2 Attachment Dovetail Latch 2.png|100px]] | |||
|[[File:GFL2 Attachment Dovetail Latch 3.png|100px]] | |||
|- | |||
|[SG] [BLD] [HG] | |||
|Half-Opened Stealth Latch | |||
|[[File:GFL2 Attachment Half-Opened Stealth Latch 1.png|100px]] | |||
|[[File:GFL2 Attachment Half-Opened Stealth Latch 2.png|100px]] | |||
|[[File:GFL2 Attachment Half-Opened Stealth Latch 3.png|100px]] | |||
|- | |||
|[SG] [BLD] [HG] | |||
|Single-Sided Latch | |||
|[[File:GFL2 Attachment Single-Sided Latch 1.png|100px]] | |||
|[[File:GFL2 Attachment Single-Sided Latch 2.png|100px]] | |||
|[[File:GFL2 Attachment Single-Sided Latch 3.png|100px]] | |||
|} | |||
* | |||
* | |||
* | |||
===Link=== | ===Link=== | ||
{| class=gf-table | |||
!Weapon Type | |||
!Attachment Name | |||
!Civilian | |||
!Industrial | |||
!Military/Precision | |||
|- | |||
|[SG] [BLD] [HG] | |||
|Alloy Ejector Rivet | |||
|[[File:GFL2 Attachment Alloy Ejector Rivet 1.png|100px]] | |||
|[[File:GFL2 Attachment Alloy Ejector Rivet 2.png|100px]] | |||
|[[File:GFL2 Attachment Alloy Ejector Rivet 3.png|100px]] | |||
|- | |||
|[SG] [BLD] [HG] | |||
|Carbon Fiber Ejector Rivet | |||
|[[File:GFL2 Attachment Carbon Fiber Ejector Rivet 1.png|100px]] | |||
|[[File:GFL2 Attachment Carbon Fiber Ejector Rivet 2.png|100px]] | |||
|[[File:GFL2 Attachment Carbon Fiber Ejector Rivet 3.png|100px]] | |||
|- | |||
|[SG] [BLD] [HG] | |||
|Steel Ejector Rivet | |||
|[[File:GFL2 Attachment Steel Ejector Rivet 1.png|100px]] | |||
|[[File:GFL2 Attachment Steel Ejector Rivet 2.png|100px]] | |||
|[[File:GFL2 Attachment Steel Ejector Rivet 3.png|100px]] | |||
|} | |||
* | |||
* | |||
* | |||
===Edge=== | ===Edge=== | ||
Edge attachments are exclusive to BLD weapons. | |||
{| class=gf-table | |||
!Weapon Type | |||
!Attachment Name | |||
!Civilian | |||
!Industrial | |||
!Military/Precision | |||
|- | |||
|[BLD] | |||
|Cold Rolled Edge | |||
|[[File:GFL2 Attachment Cold Rolled Edge 1.png|100px]] | |||
|[[File:GFL2 Attachment Cold Rolled Edge 2.png|100px]] | |||
|[[File:GFL2 Attachment Cold Rolled Edge 3.png|100px]] | |||
|- | |||
|[BLD] | |||
|Hot Forged Edge | |||
|[[File:GFL2 Attachment Hot Forged Edge 1.png|100px]] | |||
|[[File:GFL2 Attachment Hot Forged Edge 2.png|100px]] | |||
|[[File:GFL2 Attachment Hot Forged Edge 3.png|100px]] | |||
|- | |||
|[BLD] | |||
|Hypersonic Rotating Edge | |||
|[[File:GFL2 Attachment Hypersonic Rotating Edge 1.png|100px]] | |||
|[[File:GFL2 Attachment Hypersonic Rotating Edge 2.png|100px]] | |||
|[[File:GFL2 Attachment Hypersonic Rotating Edge 3.png|100px]] | |||
|- | |||
|[BLD] | |||
|Ngombe Edge | |||
|[[File:GFL2 Attachment Ngombe Edge 1.png|100px]] | |||
|[[File:GFL2 Attachment Ngombe Edge 2.png|100px]] | |||
|[[File:GFL2 Attachment Ngombe Edge 3.png|100px]] | |||
|- | |||
|[BLD] | |||
|Power Edge | |||
|[[File:GFL2 Attachment Power Edge 1.png|100px]] | |||
|[[File:GFL2 Attachment Power Edge 2.png|100px]] | |||
|[[File:GFL2 Attachment Power Edge 3.png|100px]] | |||
|- | |||
|[BLD] | |||
|Serrated Edge | |||
|[[File:GFL2 Attachment Serrated Edge 1.png|100px]] | |||
|[[File:GFL2 Attachment Serrated Edge 2.png|100px]] | |||
|[[File:GFL2 Attachment Serrated Edge 3.png|100px]] | |||
|} | |||
===Adjuster=== | ===Adjuster=== | ||
Adjuster attachments are exclusive to BLD weapons. | |||
{| class=gf-table | |||
!Weapon Type | |||
!Attachment Name | |||
!Civilian | |||
!Industrial | |||
!Military/Precision | |||
|- | |||
|[BLD] | |||
|Polymeride Armor | |||
|[[File:GFL2 Attachment Polymeride Armor 1.png|100px]] | |||
|[[File:GFL2 Attachment Polymeride Armor 2.png|100px]] | |||
|[[File:GFL2 Attachment Polymeride Armor 3.png|100px]] | |||
|- | |||
|[BLD] | |||
|Polymeride Balancer | |||
|[[File:GFL2 Attachment Polymeride Balancer 1.png|100px]] | |||
|[[File:GFL2 Attachment Polymeride Balancer 2.png|100px]] | |||
|[[File:GFL2 Attachment Polymeride Balancer 3.png|100px]] | |||
|- | |||
|[BLD] | |||
|Polymeride Paw | |||
|[[File:GFL2 Attachment Polymeride Paw 1.png|100px]] | |||
|[[File:GFL2 Attachment Polymeride Paw 2.png|100px]] | |||
|[[File:GFL2 Attachment Polymeride Paw 3.png|100px]] | |||
|} | |||
==Skins List== | |||
===Retro Style=== | |||
Mostly found in shop or events. | |||
<gallery> | |||
File:GFL2 Attachment Skin Glittering Tide Sight.png|Glittering Tide Sight (Limited-time (discount) to a permanent premium skin sold on the same period as Suomi's Sparkling Ocean outfit during [[Sojourners of the Glass Island]]) / (HG) / (SMG) / (RF) / (AR) / (MG) / (SG). | |||
File:GFL2 Attachment Skin Glittering Tide Muzzle.png|Glittering Tide Muzzle (SMG) / (AR). | |||
File:GFL2 Attachment Skin Glittering Tide Underbarrel.png|Glittering Tide Underbarrel (SMG) / (RF) / (AR) / (MG). | |||
File:GFL2 Attachment Skin Glittering Tide Foregrip.png|Glittering Tide Foregrip (SMG) / (AR). | |||
File:GFL2 Attachment Skin Entrechat Sight.png|Entrechat Sight (Limited-time (discount) to a permanent premium skin sold during [[Rhapsody Quartet]]) / (RF). | |||
File:GFL2 Attachment Skin Entrechat Muzzle.png|Entrechat Muzzle (RF) / (MG). | |||
File:GFL2 Attachment Skin Entrechat Underbarrel.png|Entrechat Underbarrel (SMG) / (RF) / (AR) / (MG). | |||
File:GFL2 Attachment Skin Entrechat Bipod.png|Entrechat Bipod (RF) / (MG). | |||
File:GFL2 Attachment Skin Snowy Night Muzzle Mk.I|Snowy Night Muzzle Mk.I (SMG) / (AR). | |||
File:GFL2 Attachment Skin Snowy Night Muzzle Mk.II|Snowy Night Muzzle Mk.II (RF) / (MG) / (SG). | |||
File:GFL2 Attachment Skin Desert Barrel|Desert Barrel (SMG) / (AR). | |||
File:GFL2 Attachment Skin Red Steel Muzzle|Red Steel Muzzle (SMG) / (AR). | |||
File:GFL2 Attachment Skin Red Steel Muzzle Mk.II|Red Steel Muzzle Mk.II ([[Sojourners of the Glass Island]] Part 2 event shop). | |||
File:GFL2 Attachment Skin Snowy Night Underbarrel|Snowy Night Underbarrel (SMG) / (RF) / (AR) / (MG). | |||
File:GFL2 Attachment Skin Snowy Night Sight|Snowy Night Sight (HG) / (SMG) / (RF) / (AR) / (MG) / (SG). | |||
File:GFL2 Attachment Skin Steel Shadow Sight|Steel Shadow Sight ([[Sojourners of the Glass Island]] Part 1 event shop) / (HG) / (SMG) / (RF) / (AR) / (MG) / (SG). | |||
File:GFL2 Attachment Skin Red Steel Sight|Red Steel Sight ([[Rhapsody Quartet]] event shop) / (HG) / (SMG) / (RF) / (AR) / (MG) / (SG). | |||
File:GFL2 Attachment Skin Snowy Night Foregrip|Snowy Night Foregrip (SMG) / (AR). | |||
File:GFL2 Attachment Skin Wooden Grip|Wooden Grip (SMG) / (AR). | |||
File:GFL2 Attachment Skin Desert Grip|Desert Grip ([[Halting Station]] event shop) / (SMG) / (AR). | |||
File:GFL2 Attachment Skin Red Steel Foregrip Mk.II|Red Steel Foregrip Mk.II ([[Sojourners of the Glass Island]] Part 2 event shop) / (SMG) / (AR). | |||
File:GFL2 Attachment Skin Red Steel Foregrip|Red Steel Foregrip ([[Rhapsody Quartet]] event shop) / (SMG) / (AR). | |||
File:GFL2 Attachment Skin Red Steel Stubby Grip|Red Steel Stubby Grip (SMG) / (AR). | |||
File:GFL2 Attachment Skin Red Steel Bipod|Red Steel Bipod (RF) / (MG). | |||
File:GFL2 Attachment Skin Snowy Night Edge|Snowy Night Edge (BLD). | |||
File:GFL2 Attachment Skin Color-Shifting Edge|Color-Shifting Edge (BLD). | |||
File:GFL2 Attachment Skin Phantom Edge x1|Phantom Edge x1 ([[Halting Station]] event shop) / (BLD). | |||
File:GFL2 Attachment Skin Dusk Shadow Blue Edge|Dusk Shadow Blue Edge ([[Sojourners of the Glass Island]] Part 1 event shop) / (BLD). | |||
File:GFL2 Attachment Skin Gigaton Blade|Gigaton Blade (BLD). | |||
</gallery> | |||
===Prank King=== | |||
<gallery> | |||
File:GFL2 Attachment Skin Antique Bamboo.png|Antique Bamboo (SMG) / (AR). | |||
File:GFL2 Attachment Skin Tactical Coffee Mug Underbarrel.png|Tactical Coffee Mug Underbarrel (SMG) / (RF) / (AR) / (MG). | |||
File:GFL2 Attachment Skin Fiery Eyes, Golden Pupils.png|Fiery Eyes, Golden Pupils (HG, SMG, RF, AR, MG, SG sight), from Glory Store. | |||
File:GFL2 Attachment Hundred League's Sight.png|Hundred League's Sight (HG, SMG, RF, AR, MG, SG sight), from Glory Store. | |||
File:GFL2 Attachment Flowery Blade.png|Flowery Blade (BLD edge), from Glory Store. | |||
File:GFL2 Attachment Impelling Air.png|Impelling Air (HG, AR muzzle), from Glory Store. | |||
</gallery> | |||
===Retro Style/Affinity skins=== | |||
These skins are unlocked by raising the affinity of certain Dolls, specifically at Lv. 7. | |||
<gallery> | |||
File:GFL2 Attachment Skin Earnest Defense Sight.png|Earnest Defense Sight ([[Papasha]]) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG). | |||
File:GFL2 Attachment Skin Brilliant Reflection On The Snow Sight.png|Brilliant Reflection On The Snow Sight ([[Suomi (GFL2)|Suomi]]) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG). | |||
File:GFL2 Attachment Skin Smoke Seeking Sight.png|Smoke Seeking Sight ([[Daiyan (GFL2)|Daiyan]]) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG). | |||
File:GFL2 Attachment Skin Celestial Grace Sight.png|Celestial Grace Sight ([[Qiongjiu]]) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG). | |||
File:GFL2 Attachment Skin Grey Meteor Sight.png|Grey Meteor Sight ([[Tololo]]) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG). | |||
File:GFL2 Attachment Skin Fatal Disguise Sight.png|Fatal Disguise Sight ([[Makiatto]]) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG). | |||
File:GFL2 Attachment Skin Energetic Focus Sight.png|Energetic Focus Sight ([[Vepley]]) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG). | |||
</gallery> | |||
Latest revision as of 21:26, 16 October 2025
Weapon Attachments in Exilium are used to further boost the stats of weapons, bringing bonuses to Attack, Health, Defense, Crit Rate, Crit DMG, Attack Boost, Health Boost or Defense Boost. The type and values of the boosts are randomly generated when receiving the Attachment. They become available at Commander Level 23 and are obtained by running Targeted Study in Supply Missions, in the Boss Fight shop, during events or by dismantling enough Attachments in the Storeroom to earn a Precise Grade Attachment. Attachments are equipped in the Refitting Room. All owned Weapon Attachments can be viewed in the Storage Room.
Attachments come in four grades of rarity: Civilian, Industrial, Military, and Precision. Civilian and Industrial Attachments are distinguished visually by their rusted appearance, while Military and Precision Attachments have a clean appearance. They also come in Upgraded, Assembled and Specialized variants:
Upgraded only provide basic stat increases;
Assembled will activate a set skill when three Attachments with the same Set Effect are equipped; and
Specialized increase both basic stats and extra stats.
Attachments come in 9 general categories, further segmented by weapon types. For example, an AR Sight dropped from the AR+SG Targeted Study cannot be equipped on an MG.
| Weapon Type | Muzzle | Underbarrel | Sight | Foregrip | Bipod | Latch | Link | Edge | Adjuster |
|---|---|---|---|---|---|---|---|---|---|
| HG | ✓ | ✓ | ✓ | ✓ | |||||
| SMG | ✓ | ✓ | ✓ | ✓ | |||||
| AR | ✓ | ✓ | ✓ | ✓ | |||||
| RF | ✓ | ✓ | ✓ | ✓ | |||||
| MG | ✓ | ✓ | ✓ | ✓ | |||||
| SG | ✓ | ✓ | ✓ | ✓ | |||||
| BLD | ✓ | ✓ | ✓ | ✓ |
Calibration

Attachments of Military Grade and Precision Grade can be be calibrated, in order to gain new randomized stat boosts. This can be done by consuming other Attachments of the same Targeted Study category (AR & SG, SMG & MG, RF & BLD, or HG), plus an amount of
Sardis Gold. The amount of Sardis Gold required depends on the rarity of the Attachment that you are calibrating.
- Calibrating a Military grade attachment consumes 1500 points of material fodder and 3000 Sardis Gold
- Calibrating a Precision grade attachment consumes 5000 points of material fodder and 20,000 Sardis Gold
Each attachment that you consume for calibration provides points of material fodder dependent on its rarity:
- Civilian attachments provide 200 points
- Industrial attachments provide 400 points
- Military attachments provide 600 points
- Precision attachments provide 1000 points
Calibration is inherently more effective on attachments with base values closer to the maximum (represented by the white check on the stat gauge). The first calibration will always produce a large increase to the initial stat boosts. Subsequent calibrations may produce higher or lower stat boosts, leaving you with the decision to accept the new stat boosts or retain the exists boost values. It is more effective to calibrate attachments with higher initial stat boosts.
Starting at Commander Level 45,
Precision Boost Chips can be used as Boost Material to receive further enhancements to a random attribute.
Extreme Calibration
After the 1st May 2025 update, an attachment can undergo Extreme Calibration. While standard calibration randomizes the stat boosts and can lead to lower boost values, Extreme Calibration provides boosts to a stat of the player's choice in increments of 10%, giving the option to fully calibrate an attachment without relying on RNG.
Extreme Calibration can only be done on attachments that have already been calibrated and attained at least 100% boost on all stats. Each Extreme Calibration increment consumes a
Targeting Calibration Chip and 50,000
Sardis Gold. Normal calibration is no longer possible for attachments that went through Extreme Calibration, so it is better in term of resources consumption to boost stats with normal calibration as much as possible first.
Set Effects List
Attachments from a specific set effect can be selected to drop from Targeted Study.
- Ultimate Pursuit - Increases the damage, healing, and shield effects of Ultimate skills by 5%. Gains 1 stack after each use of an Ultimate skill, up to a maximum of 4 stacks.
- Double Strategy - When enemy target is not near Cover, increases targeted damage by 10%. When enemy target is near Cover, increases AoE damage by 10%.
- Phase Strike - Deals 15% increased damage to targets with Phase Element debuffs.
- Phase Resonance - If the active skill exploits a phase weakness, gains Phase Boost I for 1 turn before the attack. If it exploits two phase weaknesses, increases damage dealt by 10%.
- Emergency Repair - If the allied unit's HP is fully healed by an active skill, restores 2 points of their stability index. Triggers up to once per turn.
- Ally Support - When using defense skills, additionally applied Area Defense II to allied units for 2 turns.
- Ballistic Boost - When dealing Physical damage, the damage is increased by 20%.
- Burn Boost - When dealing
Burn damage, the damage is increased by 20%. - Freeze Boost - When dealing
Freeze damage, the damage is increased by 20%. - Corrosion Boost - When dealing
Corrosion damage, the damage is increased by 20%. - Electric Boost - When dealing
Electric damage, the damage is increased by 20%. - Hydro Boost - When dealing
Hydro damage, the damage is increased by 20%.
Inventory management
Players will accumulate many unwanted weapon attachments as they farm for the best combination of attributes, so automated inventory management should be setup early in the Storeroom to avoid filling all 1500 inventory slots.
In the Dismantle and Weapon Attachments tab of the Storeroom, attachments can be disassembled in bulk to free space and generate new attachments. Disassembly will ignore any attachment currently attached to a weapon, and attachments which have been locked (represented with an orange padlock on its icon).
In the Weapon Attachments tab of the Storeroom, the Lock Plan button will open a screen dedicated to automating which accessory will be locked when obtained based on their combination of attributes. As of version 2.0.3932, two separate automation plans can be setup for each of the thirteen set effects. Each plan is configured with a combination of the seven attributes are wanted, and whether 1, 2 or 3 attributes (or 4, for the No Set Effect attachments) at once should be present at once for the automated lock to take effect.
In most cases, the combination of "Any 3 items" of Attack, Attack Boost and Crit Rate (or "Any 4 items" and adding Crit DMG for No Set Effect attachments) is what's wanted.
After changing the plans, using the "Quick Unlock" and "Search Attachments" buttons for each attachment type will update the locked state on all attachments.
List of Attachments
Muzzle
| Weapon Type | Attachment Name | Civilian | Industrial | Military/Precision |
|---|---|---|---|---|
| [AR] [SMG] | Basic Flash Hider | |||
| [AR] | Basic Muzzle Brake | |||
| [AR] [SMG] | Basic Suppressor | |||
| [AR] [SMG] | Compact Suppressor | |||
| [AR] [SMG] | Door Breacher Mk.I | |||
| [SG] [RF] [MG] | Door Breacher Mk.II | |||
| [SG] | Duckbill Choke | |||
| [SG] | Extended Muzzle | |||
| [RF] [MG] | Heavy Flash Hider | |||
| [RF] [MG] | Heavy Muzzle Brake | |||
| [RF] [MG] | Heavy Suppressor | |||
| [RF] | Lightweight Muzzle Brake | |||
| [HG] | Muzzle Compensator | |||
| [RF] [MG] | QD Flash Hider | |||
| [RF] [MG] | QD Muzzle Brake | |||
| [AR] [SMG] | QD Suppressor | |||
| [HG] | Rail Mounted Suppressor | |||
| [HG] | Short-Range Suppressor | |||
| [SG] [RF] [MG] | Specialized Flash Hider Mk.I | |||
| [HG] | Specialized Flash Hider Mk.II | |||
| [SG] [RF] | Specialized Muzzle Brake Mk.I | |||
| [HG] | Specialized Muzzle Brake Mk.II | |||
| [SG] | Specialized Suppressor Mk.I | |||
| [HG] | Specialized Suppressor Mk.II | File:GFL2 Attachment Specialized Suppressor Mk.II 1.png | File:GFL2 Attachment Specialized Suppressor Mk.II 2.png | File:GFL2 Attachment Specialized Suppressor Mk.II 3.png |
Underbarrel
Sight
| Weapon Type | Attachment Name | Civilian | Industrial | Military/Precision |
|---|---|---|---|---|
| [RF] | Close Range QM Scope | |||
| [SG] [HG] | Flip-up Red Dot Sight | |||
| [AR] [SMG] [MG] | High Magnification Scope Mk.I | |||
| [RF] | High Magnification Scope Mk.II | |||
| [RF] | High-Precision Scope | |||
| [AR] [SMG] [MG] | Holo Sight Mk.I | |||
| [RF] | Holo Sight Mk.II | |||
| [AR] [SMG] [MG] | Internal Red Dot | |||
| [SG] [HG] | Micro Red Dot Sight | |||
| [SG] [HG] | Mini Holo Sight | File:GFL2 Attachment Mini Holo Sight 1.png | File:GFL2 Attachment Mini Holo Sight 2.png | File:GFL2 Attachment Mini Holo Sight 3.png |
| [SG] [HG] | Mini Red Dot Sight | |||
| [SG] [HG] | Mini Reflex Sight | |||
| [RF] | Quick-Magnification Scope | File:GFL2 Attachment Quick-Magnification Scope 1.png | File:GFL2 Attachment Quick-Magnification Scope 2.png | File:GFL2 Attachment Quick-Magnification Scope 3.png |
| [AR] [SMG] [MG] | Red Dot Sight | |||
| [SG] | Round Red Dot Sight | |||
| [RF] | Scope | |||
| [AR] [SMG] [MG] | Tube Red Dot | |||
| [AR] [SMG] [MG] | Variable Red Dot |
Foregrip
Bipod
Latch
| Weapon Type | Attachment Name | Civilian | Industrial | Military/Precision |
|---|---|---|---|---|
| [SG] [BLD] [HG] | Dovetail Latch | |||
| [SG] [BLD] [HG] | Half-Opened Stealth Latch | |||
| [SG] [BLD] [HG] | Single-Sided Latch |
Link
| Weapon Type | Attachment Name | Civilian | Industrial | Military/Precision |
|---|---|---|---|---|
| [SG] [BLD] [HG] | Alloy Ejector Rivet | |||
| [SG] [BLD] [HG] | Carbon Fiber Ejector Rivet | |||
| [SG] [BLD] [HG] | Steel Ejector Rivet |
Edge
Edge attachments are exclusive to BLD weapons.
| Weapon Type | Attachment Name | Civilian | Industrial | Military/Precision |
|---|---|---|---|---|
| [BLD] | Cold Rolled Edge | |||
| [BLD] | Hot Forged Edge | |||
| [BLD] | Hypersonic Rotating Edge | |||
| [BLD] | Ngombe Edge | |||
| [BLD] | Power Edge | |||
| [BLD] | Serrated Edge |
Adjuster
Adjuster attachments are exclusive to BLD weapons.
| Weapon Type | Attachment Name | Civilian | Industrial | Military/Precision |
|---|---|---|---|---|
| [BLD] | Polymeride Armor | |||
| [BLD] | Polymeride Balancer | |||
| [BLD] | Polymeride Paw |
Skins List
Retro Style
Mostly found in shop or events.
-
Glittering Tide Sight (Limited-time (discount) to a permanent premium skin sold on the same period as Suomi's Sparkling Ocean outfit during Sojourners of the Glass Island) / (HG) / (SMG) / (RF) / (AR) / (MG) / (SG).
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Glittering Tide Muzzle (SMG) / (AR).
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Glittering Tide Underbarrel (SMG) / (RF) / (AR) / (MG).
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Glittering Tide Foregrip (SMG) / (AR).
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Entrechat Sight (Limited-time (discount) to a permanent premium skin sold during Rhapsody Quartet) / (RF).
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Entrechat Muzzle (RF) / (MG).
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Entrechat Underbarrel (SMG) / (RF) / (AR) / (MG).
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Entrechat Bipod (RF) / (MG).
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Snowy Night Muzzle Mk.I (SMG) / (AR).
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Snowy Night Muzzle Mk.II (RF) / (MG) / (SG).
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Desert Barrel (SMG) / (AR).
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Red Steel Muzzle (SMG) / (AR).
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Red Steel Muzzle Mk.II (Sojourners of the Glass Island Part 2 event shop).
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Snowy Night Underbarrel (SMG) / (RF) / (AR) / (MG).
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Snowy Night Sight (HG) / (SMG) / (RF) / (AR) / (MG) / (SG).
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Steel Shadow Sight (Sojourners of the Glass Island Part 1 event shop) / (HG) / (SMG) / (RF) / (AR) / (MG) / (SG).
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Red Steel Sight (Rhapsody Quartet event shop) / (HG) / (SMG) / (RF) / (AR) / (MG) / (SG).
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Snowy Night Foregrip (SMG) / (AR).
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Wooden Grip (SMG) / (AR).
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Desert Grip (Halting Station event shop) / (SMG) / (AR).
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Red Steel Foregrip Mk.II (Sojourners of the Glass Island Part 2 event shop) / (SMG) / (AR).
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Red Steel Foregrip (Rhapsody Quartet event shop) / (SMG) / (AR).
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Red Steel Stubby Grip (SMG) / (AR).
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Red Steel Bipod (RF) / (MG).
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Snowy Night Edge (BLD).
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Color-Shifting Edge (BLD).
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Phantom Edge x1 (Halting Station event shop) / (BLD).
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Dusk Shadow Blue Edge (Sojourners of the Glass Island Part 1 event shop) / (BLD).
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Gigaton Blade (BLD).
Prank King
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Antique Bamboo (SMG) / (AR).
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Tactical Coffee Mug Underbarrel (SMG) / (RF) / (AR) / (MG).
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Fiery Eyes, Golden Pupils (HG, SMG, RF, AR, MG, SG sight), from Glory Store.
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Hundred League's Sight (HG, SMG, RF, AR, MG, SG sight), from Glory Store.
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Flowery Blade (BLD edge), from Glory Store.
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Impelling Air (HG, AR muzzle), from Glory Store.
Retro Style/Affinity skins
These skins are unlocked by raising the affinity of certain Dolls, specifically at Lv. 7.
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Earnest Defense Sight (Papasha) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG).
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Brilliant Reflection On The Snow Sight (Suomi) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG).
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Smoke Seeking Sight (Daiyan) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG).
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Celestial Grace Sight (Qiongjiu) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG).
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Grey Meteor Sight (Tololo) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG).
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Fatal Disguise Sight (Makiatto) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG).
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Energetic Focus Sight (Vepley) (HG) / (SMG) / (RF) / (AR) / (MG) / (SG).

