Kirill
| Information | |
|---|---|
| Full name |
Kirill Roman[1] |
| Affiliation | |
Kirill is an enemy fought in chapters 3 and 4 of Reverse Collapse: Code Name Bakery. He is also a playable unit in Chapter 5.
Stats / Data (as a playable unit)
Traits and Skills
- Attributes
- Military Protective Gear: Immune to "Scorched", "Exhuastion", and "Bleeding".
- Murderous Heart: Gain an additional 1 SP when defeating enemy units.
- Experienced Thrower: Increase item effective range by 1.
- Tactical Command: Increase attack by 20% and accuracy by 20 to allied units within 5 tiles.
- Standard Skills
- Commando Reinforcement: Call in a commando squad reinforcement at the target location. This squad consists of 2 elite commandos and 2 commandos. (This skill can only be used 4 times each battle).
- Scout Reinforcement: Call in a scout squad as reinforcement at the target location. This consists of 2 elite scouts and 2 scouts. (This skill can only be used 4 times each battle).
- Gunner Reinforcement: Call in a gunner squad as reinforcements at the target location. This squad consists of 2 elite gunners and 1 gunner. (This skill can only be used 4 times each battle).
- Sniper Reinforcement: Call in a sniper squad as reinforcements at the target location. This squad consists of 3 elite snipers and 1 sniper. (This skill can only be used 4 times each battle).
- Ultimate Skill
- Elite Reinforcement: Call in an elite squad as reinforcements at the target location. This squad consists of 1 elite sniper captain with powerful skill, 2 elite snipers, 1 elite scout and 2 elite gunners. (This skill can only be used 1 time each battle).
Weapons
| RPM-2 | |
|---|---|
| AP Cost | 4 |
| Attack | 300 |
| Range | 8 |
| Accuracy | 135 |
| Critical Hit Rate | 5 |
| Critical Hit Damage | 200 |
| Armor Piercing Damage | 125 |
Gameplay
As an enemy
Kirill is first fought during Chapter 3, Act 7, then in Chapter 4, Lure the Enemy in a similar setting. He also appears in Chapter 4, Mutual Destruction, but killing him is not the player's task.
Kirill's stats are comparable to an Elite Commando's. If there is no sure-kill target in range, he will target the player unit with the highest attack. He has a trait making him immune to the Scorched, Exhaustion and Bleeding statuses, increases the attack of its allies within 5 tiles by 20% and their accuracy by 20, and can move again after attacking. Its skills are Focus target, which designates his priority target as the priority target of his allies for 2 turns while granting them 4 extra AP, and Slime Grenade, which reduces the AP of targets within a 2 tiles radius by 7 and leaves an area where movement costs 3 AP more during 2 turns.
As a playable unit
Story
Gallery
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Portrait as enemy.
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Portrait as playable unit.
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Kirill gives command of the Battle Fortress to the Antarctic Union to fight the Shrikes.


